Posts Tagged ‘theater’

It’s the art stupid

Monday, February 28th, 2011

My work ranges a long vertical spectrum from the basements of art galleries to 1st National Broadway tours. It also has a wide aesthetic spectrum from the deeply esoteric dramatizations of post-Heideggerian texts to popular farce. I light for dance, opera, theater, live music, art installations, and more. No matter what medium I am working in, in whatever aesthetic vein, for however much money, the common thread is that we are all striving to make the best work possible.

It is an amazing thing to behold really. Because when it comes right down to it, if you are not in this for the love of the art you better get out fast. The hours are terrible, the money is worse, projects are inconveniently timed, and career advancement takes a long time as you slowly watch your mentors and idols die off. And did I mention the money was bad and the hours are worse?

There’s an old joke that runs something like this:
Q: How do you make a small fortune in the theater?
A: Start out with a large fortune.

Because of these realities of time and money and love of the product, we all make sacrifices. Some of us work shitty jobs to fund our underfunded art. Others take a de facto vow of poverty. Some are blessed with independent wealth which allows them maintain some degree of creature comfort. And should you be cursed with success every relationship outside of the work is negatively impacted.

The only other group I can think of who willingly suffers in this way is the National Masochist Association. So why do we do it?

I had a mentor of mine once say “If you can think of ANYthing else to do with your life that would make you happy, do that.” Being as I couldn’t, I didn’t. And why not?

Because the magic of creation is unlike anything else I have ever done in my life. Creating a work of art, a true work of art, one that engenders more questions in me than answers, one that leaves an audience breathless, wondering, joyful, and full of tears, is an experience unlike any other. Taking a dark room, a black box, and filling it with another world that moves and changes and transforms, is the most wonderful thing I can think to do.

The only other activity I have engaged in that gave me a similar sense of satisfaction was back when I did black and white photography. Shooting the film was fun. Waiting for it to develop was nice. But watching an image, my image, appear as if by magic, through the rippling tray of chemicals, on a formerly blank white piece of paper was amazing. Tweaking the various filters and exposure times to get the image just the right balance of light and dark was awesome.

So it is with light. Watching the curtain open to reveal a new world is an astonishing thing to be a part of.


Et by Andrew Skeels

Art is not easy and it does not come cheaply. It is no wonder then that throughout human history artists have been supported by nation states, corporations, or wealthy individuals. These people, like the artist herself, do it because of their love for the work. It does not make fiscal sense to pay for a piece of canvass encrusted with pigment infused oils, or to build a theater and attempt to recreate Greek Drama through the use of sung, rather than spoken, words.

No. These people, be they the Vatican, the de Medicis, or the Guggenheims play such a significant role in the creation of art because they love it. Perhaps they love it for reasons other than the creators. Perhaps that love runs less than altruistic. But love it they do. There are far more expedient means to social and political influence than artistic patronage. Without a love of the work there is no reasonable excuse for such otherwise absurd behavior.

Even contemporary examples are, I am confident, borne out of love for the art. While the current Spider-Man musical engenders no end of schadenfreude I firmly believe its creators are there for the sole purpose of making the best work they know how to do. I know some of them personally and can not imagine them doing anything else.

It is easy to sit at some distance from a trainwreck and point fingers and claim those involved are not “true” artists. It is hard to truly accept the fact that these people have the highest artistic standards for themselves and are pushing themselves as far as they can go. I’ve been involved in some trainwrecks myself. They are very unpleasant.

Art is not easy. Art is a delicate balance. A very delicate balance. When one item is off, by even a very slight amount, it affects every other aspect of the work. Sometimes balance is regained. Sometimes not. But if you never find yourself off balance during the creation of a work of art I have a hunch you are not trying hard enough.

Theater is boring

Monday, December 20th, 2010

Theater is boring.

This is more true than most theater makers are willing to admit. I can not count the number of times I have seen some version of “Our subscriber base is getting old, how do we get young people into the theater?” “It must be ticket prices, let’s do a special rate for people under 30.” Sure ticket prices may be part of the problem, but they can only account for a small percentage. “It must be competition from TV and movies for entertainment dollars.” Perhaps.

Or maybe, just maybe, most theater is boring.

The sad part is the problem is cyclical. Audiences decline and theaters panic. In order to ensure a slower drop off they play safe with their subscriber base (main source of income) and program boring stilted shows they think their increasingly greying audiences want. They are shocked when younger people don’t want this and choose instead to spend their money on a rock show or going out to clubs. More income drops and the shows become safer, and smaller, and more like sitcoms. They become dead and boring. They lose their theatricality and their aliveness.

There are interesting works out there, they are just not the norm. Cirque du Soleil is an expanding global franchise. Not only do their shows pack in audiences, but these audiences are willing to pay a premium price for the experience. Triple digit ticket prices may be grumbled about but they are paid. When the audience leaves the theater there is a smile on their face. Traditional theater, not so much. And it baffles them, these producers at traditional theaters. “We’ve been doing the same good work we always have, why is our audience dying off?”

Perhaps because the same good work has become boring. Perhaps paying $100, or $40, or even $10 to watch a small handful of people, only slightly more interesting than your friends sit around and talk about inane subjects is too much to pay. I can get that on TV, without cable. Fuerzabruta in New York packs in audiences like sardines. Why? The show is not boring. In fact, it is exciting and big and dangerous. Three adjectives rarely, if ever, applied to the typical regional and mid-sized theater.

Making money with live entertainment is hard. It is hard because you are asking patrons not only for their money, but for their time. Buy a painting you don’t like and you may be out a few hundred dollars, but you can just pack it into the closet, or resell it. CD you don’t like? Take it to the used record store. But with theater we have the audience trapped, for anywhere from 90 minutes to 6 hours. This is a not insignificant amount of time that they are never getting back. If what you are subjecting them to is not fucking awesome, then you are doing it wrong.

I am not saying it needs to be perfect. I am not saying it needs to be above critique. What I am saying is that it needs to not be boring. Sure there are exceptions. Theater makers like Richard Maxwell, and a large slice of the New York downtown avant garde, have taken boredom as an aesthetic lens through which to explore the human condition. That is different. Audiences going to those shows know what they are getting into and love it. Ibsen, Shakespeare, Checkov, Wasserstein, and many many more are regularly given mediocre productions of potentially interesting plays by reputable companies. This drives audiences away in a steady march towards irrelevancy.

Shakespeare should be sex, and passion, and sword fighting, and clownish baffoonery. It should be funny and scary and dangerous. Too often it is a pathetic imitation of a middle school English class production. The average non-theater-going public will go to a show because they think they “should” or to support a friend, not because it is exciting. Shakespeare is thought to be boring when his texts are anything but. Yet the productions he gets make me want to quit the entertainment business.

If the show is not dangerous it is boring. If the show is boring it is not worth spending time to go see. End of story.

Dangerous need not mean the audience risks having scenery fall on them. Ibsen, when his plays were first produced, contained dangerous scary ideas. It was feminism back when the very word was terrifying to the establishment. Not the mock fear we have now but actual existential threat. Today the ideas are small and the plays are still produced. And that is the problem. A new translation does not make it exciting.

Why would anyone produce A Doll’s House or Hedda Gabler unless they had found a way to make it big and interesting and dangerous? English class is boring. Mabou Mines did that with their A Doll’s House. It is awesome and has been touring the world for the better part of a decade now. It is big and dangerous.

It is also theatrical. This is another problem rarely dealt with in theater productions. Most are not theatrical. I hear far too many people say something like “what is interesting about theater is it’s aliveness, having real live performers in front of you.” But that is only true if the production is alive. If we just have a few people sitting around a living room discussing the effects of the Iraq war it is not alive, nor very interesting. It is television. Too often bad television. If you want to write and produce TV shows, that is awesome. Go do it! But please, for the love of god, don’t put them on stage.

I’ll come clean. I don’t go to the theater much. I used to. There was a time when I would go see at least, at least, one show a week in excess of whatever I was working on. The problem I would encounter, over and over again, was a sense of having wasted my time and money on a boring TV show. These days, even if the ticket is free, I typically turn it down because I don’t want to waste my time. And many to most potential audience members have had the same or similar reaction. Why pay $50 for one TV show when I can get a month’s cable for that?

Vaguely apathetic middle class white people who speak in liberal talking points is not interesting theater. Nor are any of the other stereotypes of American demographics being paraded around on stage.

For theater to be interesting it needs to be big. It needs to think in big ideas and make broad gestures. It needs to entertain. Somewhere along the line many (it feels like most) American theater makers forgot that we work in the entertainment industry and began a transition to social medicine. Having a play about a cause is fine, but make it interesting. Angels in America was big and theatrical and scary when it first came out. That play is about as cause driven as you can get.

Theater will never go away. There will always be a sufficient amount of grants to combine with people who think they “ought” to go see a play to keep it limping along. But for theater to truly be alive, it needs to reinvent itself and be something that people are banging down the doors and waiting out in the rain and snow to see. It should cause rioting, or at least dancing, in the streets. It needs to be the event that can’t be missed. Because if it can be missed, why not miss it? There will be another, to be missed production, in a few weeks anyhow.

Or perhaps the apathy in the theater is the same apathy which prevents people from standing up for their rights with TSA, or demanding that 9/11 first responders get health care. Perhaps, then, we have exactly the theater we deserve.

Of The Earth – Pictures

Monday, December 6th, 2010

Below are images from the Shotgun Players 2010 production of Salt Plays Pt. 2 – Of The Earth

Written and Directed by: Jon Tracy
Scenery by: Nina Ball
Costumes by: Christina Yeaton
Video by: Lloyd Vance
Sound by: Brendan West


All photographs courtesy Pak Han

GATZ – A Review

Monday, October 18th, 2010

I first heard about GATZ about 5 or 6 years ago from my friend Mark Barton, a lighting designer. He started telling me about this wacky performance piece he was working on involving a cover to cover reading of The Great Gatsby set in an office building. Over the years the reputation of this show grew as did my excitement to eventually be in the same town it was playing. This past weekend I saw it in New York. It is rare that I go to the theater and leave feeling as though I have witnessed a true work of art. GATZ is a work of art.

Before I go on praising the piece, which I could easily do, I must make one thing clear. I do not like the book. Walking in to the play I thought I did, but I soon began to take stock of it and realized I had not read Gatsby since my freshman english class in high school. What I liked, was the idea of the book. The idea of a fast paced 1920s filled with glamorous parties and wild characters. As the book was read I found myself at once engrossed by the performance and unmoved by the book.

The Great Gatsby is fine, but I think there is a reason it remains required reading for high school freshman english class and no more. It is just not that sophisticated. The language is at times intriguing and the fast paced world of not insignificant interest. But the book, the ideas, the emotions, and the characters themselves, is rather slight. There are no big original ideas in the book other than New York is a big fast moving city and the brutality of the very rich is unpleasant to be around, which are not very big nor original.

The emotions too are quite thin. Gatsby, who has constructed his false identity in order to recapture a love which never quite existed, has little emotional faculty. Before he can come to awareness that he is more enamored of the idea of the woman he loves than the woman herself, he is killed and the book quickly draws to a close.

I have heard GATZ described as a “love affair with a book” or some similar turn of phrase. This reading of the show sounds more like someone who likes the book and did not step back to reassess. The characters in Gatsby are thin, vacuous, and unpleasant. The bleak grey office in which the play happens only calls attention to this fact. The two dimensionality of the book is heightened by the complexity of what is happening on stage.

The acting is amazing. Some of the best I have seen in a long time. But it is the direction which truly sets this work apart from most other stage work. As the play progresses over 7+ hours we weave in and out of the consciousness of the reader and his external environment. The other people in the office blend effortlessly from coworker in the background to character leaping off the page. The almost accidental resonance with the movement of the office is kept in a decidedly unpredictable rhythm. At any moment a movement, noise, or prop could have deep symbolic resonance with the book. But then it might just be someone walking across the stage.

In keeping the rules of the device fluid, the direction is able to maintain a tension and excitement for the full course of the book. The interesting story happening on stage is not the book. It is not the narrative events put down on paper by F. Scott Fitzgerald. The story being told, the one worth paying attention to, is of the experience of consciousness of a reader. The interplay between fact and fiction, between the imagination and external reality, is what keeps the audience engaged for so long.

Eight and a half hours (including a dinner break and two intermissions) is a long time to sit in deeply uncomfortable chairs while being intermittently kicked by the oblivious patron behind you. Yet were it not for my very sore rear end I would hardly have noticed. The directorial precision was phenomenal.

No less brilliant was the design. From scenery, to costumes, to sound, to lighting, every element found that perfect blend of bland naturalism and sophisticated theatricality. The set, while firmly locating us in a dreary office, did not miss any opportunities for theatricality. Shelves, piled high with boxes (labeled “taxes 1919-1923″ or “Research, small towns”), made for wings on either side of the stage. My favorite detail was a square space on the upstage wall just right of center, an unfaded bit of wall where the ghost of a poster or picture stood, slowly fading back into the wall.

The sound designer, ever present on stage, performed a digital orchestra of urban background noise, exaggerated golf ball swings, and jazz. Not only was the designed sound perfect, but the quality of sound throughout the piece was an utter delight. From crashes of trays, to flying papers, to Nick’s voice underscored by ballroom dance music, the sonic texture of the piece held this delicate world together.

The lighting morphed, almost imperceptibly, from blank sterile office florescent to theatricalized late afternoon sun. The use of a wall sconce as sun and moon and office light was varied with the same unpredictable rhythm as the rest of the piece. Subtile, and sometimes dramatic, shifts in the quality of light made for a wonderful visual experience.

Every aspect of this production was designed and rehearsed to perfection. And through all this was the book. A bit dated, and feeling, much like the characters in the novel itself, hyped and surrounded by a glamour that does not befit its reality. Gatsby is just a small town boy from the midwest, with no real friends, and no lasting legacy, diminished to nothing as the revelers leave his home. Gatsby too is a small book, which fills a 14 year old’s heart with the excitement of days gone by, but which, when exposed to the cold light of clear critique, does not have much more than reputation to hold it up. GATZ stands tall and powerful, a work worthy of international praise and a strong and enthusiastic following.

A Designer Prepares – Part 4: On to the stage

Monday, August 9th, 2010

NOTE: This series originally appeared about a year ago at the Parabasis blog. It outlines my process for lighting a play. What follows is part four of four. Enjoy!

Up to now I have been talking exclusively of the planning phases of the play making process. I began alone with the text learning the story. I then joined my collaborators to develop our collective reading of that text. Once the concept is complete I returned to my studio to translate the design ideas from words and images and emotions into a lighting system. After weeks and months of planning we discover the efficacy of all this when we hit the stage. We enter the theater, load-in the scenery, costumes and lighting, focus the lights and begin our technical rehearsals. Theory is now put to practice.

I mentioned in the last essay that I keep my lighting systems as flexible as possible. There are myriad reasons for this but it all comes down to a simple adage a mentor of mine once said, "The table will always move." In other words, the transition from the rehearsal hall to the stage necessitates changes in the staging, setting, etc. that the creative team can not discover until we are actually there. Even then, the potential for changes are not final. There are certain discoveries that we can only make in front of an audience. This is why we have previews, to trim the fat off a production and make the performance experience as lean and good as possible.

I have had some of my favorite cues deleted when a scene in a new play is cut because it just isn't working. Anyone working in the theatre has experienced this. During the preview process we must be brutally honest with regard to the show. If a particular moment is not working, or is not working as effectively as desired, we must reevaluate what we are doing. Sometimes the trouble has to do with a certain scene not being in line with the rest of the concept. Other times, the problem is the concept as a whole.

I once lit a musical where the brightly colored caribbean themed set, that worked so well in the model, utterly failed on stage and had to be painted black after the first preview. Needless to say, the lighting all had to be re-colored and the whole show re-cued. Instead of large full-stage color ideas we shifted to a more isolated spot-lit look for the piece. Those broad ideas I had based upon the original concept were tossed and I was fortunate to have had the foresight to break up my control of the lighting ideas for a wholly different way of visually approaching the play.

Our reading of the text and the performance becomes refined as we add more elements to it. From the first reading alone in my studio, to the addition of my collaborator's thinking, to responding to the other design elements and finally with the addition of the audience we learn as we go how a given text will express itself most effectively. Being receptive to the feed back given in each of these stages allow us to guide the show towards it full potential and success.

I love it when a concept works right out of the gate. That said, the real test of a director/designer collaboration occurs when nothing is working. You soon find out how adept you are at altering or wholly changing a concept with opening night ticking ever closer to now and joke after joke not landing with the audience. This is a situation where doing a deep reading of the text, both on my own and with my collaborators proves necessary. Having one's thinking firmly grounded in the text provides a guide as to what options will be most true to the needs of the story.

No matter whether the show is running smoothly or is falling apart at the seams, my discussions with the director remain focused on the emotional moment we are dealing with. Sometimes it is as simple as "brighter" or "darker," but more often the problem is rooted in the emotional and dramatic needs of the moment and we must go back to the conceptual language we have been developing throughout the design and development phases. We look first to our reading of the text, our concept. If we are following all the rules we created for that world, we must then take a step back and evaluate that reading as a whole. It is no fun to overhaul an entire design concept that has been weeks or months in the making, but that possibility must remain open or the final work may not arrive at its fullest possible expression.

Building lighting looks in the theatre is where the designer's ability to "get behind the eyes" of the director becomes invaluable. Even after many weeks or months of concept development there is always a shift that happens in the theatre. What "shadowy" means to one person is very different to someone else. The lighting designer must interpret and translate all those words and research images into a visual experience that resonates with the rest of the creative team in terms of the larger concept. Getting there is not always a straight line. A director may say they want such and such a scene brighter when in fact the problem is a color issue. Sometimes, instead of turning up the light they mention, the best solution is turning down or off a different and contrasting light to make a certain area appear "brighter." This is why I like to keep the discussion focused on the dramatic needs rather than the equipment used.

There are often several solutions to a given problem. Our job as designers is to look at the problem and determine the best action or combination of actions to solve it. We must not only remain true to the concept as we understand it, we must synthesize the sometimes competing needs of our collaborators, the director and fellow designers.

Being flexible with regards to the specific implementation of an idea while remaining true to the vision itself allows all the collaborators to best meet the needs of the story vis a vis the experience of the audience. This is how we make a play. Many different creative minds working in concert towards the achievement of a larger artistic vision.

A Designer Prepares – Part 3: Back in the Studio

Friday, August 6th, 2010

NOTE: This series originally appeared about a year ago at the Parabasis blog. It outlines my process for lighting a play. What follows is part three of four. Enjoy!

Once all the concept meetings are over and done with and the scenic and costume designs complete, it is time for me to begin thinking about actual lighting instruments and gel colors. Until now all my thinking has been conceptual, but this is the point in the process where I take the concept and turn it into a reality. That harsh noon sun becomes a bank of PARCans, the moon a 2K Fresnel.

This is also the phase of the process where I begin to analyze the set (or location if a site-specific piece). The director and I may have discussed a low setting sun in a particular scene. Now, with the set drawings in front of me, I can figure out where that light can be placed. The ideas developed in our production meetings combined with my own notes begin to be translated into a lighting system for the play.

The analysis of the space is critical. Be it a built set or a found space, every one is different and each demands its own lighting approach. During the concept meetings it is very important that the scenic designer and I work in close collaboration to facilitate the design ideas. It is unfortunate for everyone when ideas discussed for weeks or months turn out to be unrealizable because the set was not designed to accommodate them. In the same way, my work must accommodate the needs of the scenery and costumes, and render the colors and forms true to my collaborator's vision.

This is perhaps the most personal part of the process for me. Up to now everything has been based around reactions to external stimuli. I have been reacting to the text, to the set, to my collaborators. Now I am at the point where I choose how I want to engage with them. Do I accentuate the angles of the space or compress them? Do I push the colors further or hold them back? Obviously these are not either/or questions but rather a matter of degree.

My first step is to analyze the set as a formal volumetric object. I try as best as possible to leave aside my notions of the play and simply look at the set as an empty space into which light can move. I will abstract the set to its basic forms and look at it thusly. Some are quite simple, a rectangle perhaps or a circle, while others are very dynamic and complex. As I begin to break the set down into simple geometric shapes, patterns emerge that show me how light can move. This analysis provides a sense of where lighting can and should be symmetrical and where that symmetry should break. While most of my final compositions tend to be asymmetrical, it can be incredibly useful for the lighting systems to be as symmetrical as possible. One achieves asymmetry then by simply turning off half the system.

Every space allows light to move in a particular way. Long spaces are more conducive to sidelight while walled-in spaces more easily allow backlight. Every play will use a variety of lighting angles, colors and textures. Many of these choices are guided by the set. This is why a close collaboration is so important. If a low angled sidelight is wanted, there had better not be a wall in the way. So too can ceilings, often beautiful, be problematic when not part of an overall conceptual approach to the text. It is critical that all members of the creative team be on the same page with regards to the visual needs of the play.

With my analysis complete I begin building the systems. Going back to my notes, I turn that sidelight into the afternoon sun or that diagonal backlight into the late night moon. I build my systems without specific concern for color or texture. I will note "warm" or "cool" or "leafy" but leave the specifics for once all the lights are placed.

Throughout this phase I keep two thoughts in mind. First, everything I do must facilitate the overall concept and second, the concept may change.

That first thought is rather straight forward. I translate the ideas into a lighting system. I find some way to express visually each idea we have discussed. Sometimes every idea will have their own light or system of lights and other times there are several ideas that can be combined into one system.

That second thought is a bit more nebulous. While we all like to think that we will come up with a perfectly workable concept in meetings and rehearsal, the truth is sometimes we put everything on stage and it just doesn't work. It thus becomes necessary to devise a lighting system that has the capacity to become something wholly other than originally designed to be. This has led to a development in American and English lighting design to use a large number of small spotlights working in concert to cover the stage from a particular direction. If the whole stage wants to be filled with that idea of a harsh noon sun you turn them all on. But you may find that the follow-spot idea for the soliloquies does not work in tech and what you want is a backlight special. Then you simply turn on one light from the noon sun idea and you have special lighting for that one moment.

Once my lights are all placed, and control channels/circuiting assigned I move on to color and texture. The palette of colors and patterns is critical for showing off the set and costumes and performers in their best light. The wrong color choice can turn a brilliantly colored set grey, or cause an amazingly dynamic costume to appear lifeless. So too can the effect of color on skin tones make someone appear with a healthy glow or sick and wasted. All these effects may be the right choice in the moment, but they must be chosen and the desired effect created at the proper time.

The color and texture palette in many ways sets the tone for the piece. It also serves as a kind of visual glue with regards to how the scenery and costumes interact. Be the design multi-colored or a tightly controlled range, the lighting is integral to unifying the visual experience for the audience.

Choosing the wrong color could make a secondary character more prominent than the lead, or give presence to the scenery over the performers. It is a delicate balancing act that necessitates a close visual reading of the design renderings. Just as the written text had to be read and analyzed so too does the emerging visual text need to be read and analyzed. The difference between a yellow-green or a blue-green can mean the success or failure of the whole lighting scheme. The right color can make a dress shine like the sun with very little light, while the wrong color can result in you pouring thousands of watts of light onto it with little to no impact.

Not only must the lighting work in relation to the scenery and costumes, it must also maintain integrity relative to itself. The final construction of the lighting plot is a delicate balancing act. For the lighting designer, it is the most private aspect of the whole play making process and yet it is the part that soon will become the most public.

A Designer Prepares – Part 2: The First Production Meeting

Monday, August 2nd, 2010

NOTE: This series originally appeared about a year ago at the Parabasis blog. It outlines my process for lighting a play. What follows is part two of four. Enjoy!

Having read through the play several times and made all necessary notes I am ready for my first meeting with the director and the rest of the creative team. Every show develops its own unique artistic shorthand and these meetings are critical for creating the language used to discuss the play as a collaborative team. Because of this, it is important to do my preliminary homework on each play such that we can quickly move past the surface issues and get into the meat of the work.

I like to begin by finding out from the director what the play means to them. I want to know what they like about the piece and what is driving them to create the work. The preliminary work I have done before this meeting gets me acquainted with the text itself. The text is the story as well as the linguistic or musical style in which that story is told. Now, using that as a base, the focus shifts to developing the visual style in which we are going to tell that story.

At this point, or soon after, I like to go through a play scene by scene, discussing each in detail. Doing my preliminary work before this meeting is invaluable as it allows my presence to be proactive and engaged in these early discussions. The first design meetings are critical to the final product. Here we are planting the seeds of what will later blossom into a new work of art. The more engaged and proactive I can be, the stronger my work is and in the end, the stronger the project as a whole.

The role of lighting designer is one that requires you to take a big picture view. The lighting is often the visual glue that holds together scenery, costumes and staging. As such, I often find myself acting as a stylistic arbiter, "If we make that choice there, it impacts the following scene thusly." In these meetings, I will present all my ideas for the play, be they for lighting or any other aspect of the design. Sometimes, the best ideas do not come from the designer. Being receptive to and willing to engage with other people's design ideas makes the collaborative process stronger. Just as I have solved plenty of staging problems, I have had my share of costume designers solve lighting problems, etc. The key to this collaborative process being a success is maintaining a clear focus on the show as the most important thing in the room. In order for that to happen, all decisions must be grounded by the text.

Collaboration is an art form unto itself. It takes constant practice and vigilant effort to negotiate a collaborative art form like the theater. Knowing when to press your case and when to back down is no easy matter. So long as your sights are set on creating the best work possible, even when tempers flare, you know it is for a good cause. By always returning to the text, you find a guiding principal at work that should resolve any dispute.

One director friend of mine is convinced that designers meet up without the director to plot "their" vision of the play. While this is a bit extreme, variations on the theme do exist. Rather than creating good design, I have found this to be nothing more than a recipe for disaster. It can be useful to have your own vision for the text, but only so far as the director implicitly understands the design concept and can guide the acting style and staging to be harmonious with the visual environment.

The designer is not there to create an interesting installation. Were that the case, we would be sculptors or painters or installation artists. The designer, just like the director, is there to further the storytelling of the play. We are all ultimately responsible to the text. Be the work actor driven, director driven or designer driven, the final product will only work when all those elements operate in concert, each heightening the other.

This whole process, at its root, is about furthering the vision of the director. I have seen too many failed shows where it appeared as though the design team had rammed a concept down the director's throat without the director's understanding of what was going on visually. This manner of working is more a failure of the design team than the director. Some directors know exactly what they want, others don't but think that they do. Still others are quite upfront about not having a clear visual take on a play. But all of these people know the story they want to tell. It is our job to help them tell that story. If the staging does not work with the design concept then all we have is decoration. Without a full integration of staging and design, the show might as well happen in an empty room with street clothes and fluorescent lighting. A good design is not simply setting, clothing and illumination. A good design is the visual expression of a particular reading of the text.

In graduate school I had the amazing good fortune to work with Rumanian director Liviu Ciulei. I was told horror story after horror story by my fellow classmates about how "difficult" he was. What I discovered was this so called difficulty was simply a highly specific clarity of vision. I'll admit the first day and a half was one of the most difficult tech experiences of my life. But once I saw what he saw, once I could "get behind his eyes," the whole process became a breeze. Seeing the stage through his eyes, I solved problems before they arose.

Just as when I am doing my preliminary work in the studio, my own thinking in these early meetings stays away from specific lighting instruments. When speaking with a director I avoid any technical talk. Instead of lekos and fresnels I talk about the warm glow of a setting sun or the romantic blue of the moon. I do begin to formulate rough ideas for scenes, but keep it well away from the world of jargon. My focus, as we move through the play scene by scene, is to deepen my understanding of the emotional needs inherent in each.

Depending on the path my own preliminary work took, my meetings with the director will often follow a similar route. If my work was deeply rooted in words and text there might be a lot of talking. If I found visual research to be my main source of inspiration I will use that. Whatever route we take, it is critical to remember that this is a journey through a text. A text that is filled with people and ideas and emotions and all of these things must be addressed. Just as "idea plays" often have strong emotion, deeply emotional pieces contain within them powerful ideas.

By keeping the discussion grounded by the emotional tenor of the play and firmly rooted in text, I give the director greater access to my thought process and avoid knee jerk reactions of my own. Talking through the quality of light makes my responses more specific to the needs of the piece and makes the final product stronger. While talking through the quality of light and the emotional needs of each scene, we begin to build a visual vocabulary for the play that will serve as a map when I return to the studio and transform a warm setting sun into a Head-High PAR Boom.

A Designer Prepares – Part 1: In the Studio

Friday, July 30th, 2010

NOTE: This series originally appeared about a year ago at the Parabasis blog. It outlines my process for lighting a play. What follows is part one of four. Enjoy!

The design process typically begins well before I meet with a director for the first time about a project. Perhaps there is an email or a very brief conversation consisting of little more than, "This is great, read it and get back to me." In my studio, or sitting at a cafe reading a script for the first time is where it all starts. My first read through a text has little to do with design per se. Rather, it has to do with becoming familiar with the words and with the characters, learning about the setting and understanding the story.

My first time through a text I am not thinking of technical rehearsals or fresnels or lighting boards. My first time through, I am thinking just of the text. I want to know where we are and who are we dealing with. I try to understand where we are going, the journey. When reading through the text I underline anything related to lighting or weather. I give far more weight to lighting mentioned in dialogue than in stage directions as that has a more direct impact upon the final product. Mentions in dialogue get an underline, while mentions in the stage directions get a mental note. Let us consider Romeo and Juliet, for example. One must address the moon in the balcony scene. It may be decided later that the moon is in the mind, or is blocked by the house or is a slowly rising line of neon, but one way or another the entire creative team must address the line "yonder blessed moon." Conversely, a scene where the only indication that it is night is in the stage directions may end up set in the afternoon. So I focus on the spoken dialogue.

I look for clues, direct and indirect that will tell me where we are. I want to know what the text says about these things before I ever set foot in a design meeting. If the style is somewhat traditional, then this information becomes directly relevant. If the style is highly abstract it helps guide later discussions. No matter how abstracted the final product becomes, it is necessary to get a firm grasp on the literality of time and place. In fact, I find this especially useful with more abstracted pieces. Knowing where, exactly where, the action occurs gives me a much stronger place from which to abstract the action. If the moon is a slowly rising line of neon, what implication does that have when deciding to abstract the swords or the poison or the balcony itself.

After reading through the play at least once it is time to break it down into more meaningful pieces. I have a document template I use for this where I analyze the play scene by scene, each scene on its own page. I have fields for Act/Scene number, Location, Time of day, Weather, Scenery (this typically gets filled in later), Characters, Lines, and other Notes. At this point Notes tend to be minimal, although any special lighting needs would go here. The Lines category often does not include lighting mentions. Rather this is a way for me to get into the heart of a scene, or a character. The lines I pick out may be the opening to a famous monologue, or a clear indication of the emotional tone of the scene or a moment of deep insight into a character. Upon first reading it might simply be something that stuck out at me. As I go on, the lines will change as certain aspects of the play become more or less relevant. The job of the lighting designer is to modulate tone and mood more than times of day. As such I am deeply concerned with the emotional tone of a scene as much and sometimes more than time of day.

In the Notes section, beyond lighting mentions, will be thoughts on style or preliminary design ideas. This could be anything from color ideas, to angle ideas, to texture or lamp types. A play I lit recently had two outdoor scenes that occurred at night while the rest of the play consisted of interior scenes. There was nothing in the dialogue that necessarily placed the outdoor scenes in one location or another. Even the stage directions were vague, something to the effect of "outside at night." All we knew was that in the second of these scenes they must see a moon as there was a line "Oh my god, that moon is huge." While the specific solution would be determined after discussions with the director and scenic designer, at that point I merely noted "Moon."

But what to do with that other scene? Obviously the moon was critical to the second scene, but what about the first scene? The tone of that first scene was very different than the second, confrontational rather than romantic. Harsh was a word that came to mind and was duly noted on my breakdown. There were no direct lighting references, but we did know the time of day was somewhere late evening to late night. I chose to light this scene as though under an orange street light. In this case it was the combination of the absence of any direct textual clues combined with the emotional juxtaposition with the second scene. I knew it had to be different and I knew the second scene had to include a moon. I noted the idea down in preparation for my first meeting with the director.

There are times where the text alone does not provide the necessary clues or an idea can not be expressed merely in words. At this point I shift into visual research. Pouring through books of images or Flickr or a simple internet search in order to find the answer to that elusive question. Certain shows demand a more visual approach while others are more textual. If the piece is musically based, like an opera or musical, I find many of my ideas stem directly from an emotional reaction to the music. A particular chorus might feel harsh or soft or green. There are times when inspiration comes through words, although not through the text at hand. I have been maintaining a blog for several years now that serves to process textual and linguistic concerns. This is typically me working through my own internal thinking about a piece independent of my discussions with the director.

The more times I read a play or think through a scene, listen to an aria or pour over my research, the more detail and understanding comes to me. Any new ideas or insights go into the Notes section, as with the above mentioned streetlight. Eventually when I meet with the director and other designers, I will add their ideas and the emerging concept into my notes.

The intent with this system is to become familiar with the piece, as well as create a quick reference guide to the work at hand. As I typically have several projects running in various stages of completion it can be difficult to remember everything relevant to the show I have a meeting for that day. Sometimes there is no time for another read through of the play before the production meeting, having last read it on a flight to a different tech a month earlier. By doing this detailed prep work, I am able to reference the text and bring to mind all the critical elements of the piece.

This system gives me a solid foundation upon which to enter into a meeting. I am familiar not only with the matters that directly concern the lighting, time of day, weather conditions, etc., but I also have a solid understanding of the flow of action, the characters, the setting and the overall tone. From this place I come to the work as a full collaborator and can truly work towards creating a whole that is greater than the sum of its parts.

Post-Narrative Storytelling and Rugged Individualism

Friday, June 11th, 2010

One thing I often take issue with in terms of American style theater is the narrowly defined focus on storytelling. Often the story is reduced to the events surrounding a lead character and their actions upon other characters. The focus is on the egoic structures centered around a very American notion of individualism and identity. I understand why it exists as this focus permeates American culture to the exclusion of most else. It is also the aspect of American culture that I least resonate with.

Bloodshed, slavery, and genocide aside, the idea this country was founded on was not the individual against everything but a more collectivist community. As the preamble to the U.S. Constitution states: We the People of the United States, in Order to form a more perfect Union, establish Justice, insure domestic Tranquility, provide for the common defence, promote the general Welfare, and secure the Blessings of Liberty to ourselves and our Posterity, do ordain and establish this Constitution for the United States of America.

This is the intent of the Constitution. A collective act to create a better world for those who acted and future generations. The idea of the rugged individualist is more a historical accident born from the Western expansion of the American Empire. But as this country evolved, and moved towards practical concerns and away from its idealistic origins, the focus and intent of the culture was changed along with it. Thus we arrive at the present moment where the legacy of that rugged individualism is infused into every nook and cranny of the American experience.

It manifests in the work we see on stages as well as more pop-culture. Not only do these ideas present themselves in the literal narrative of written text, but also in the visual storytelling; scenic design, clothing, lighting, sound, and so forth. Too often the focus, as a function of the typical American disposition, gets placed on the actions of the character to the exclusion of everything else. Much like “Secure the Blessings of Liberty to ourselves” gets extracted from the rest of the constitution in a vain act of ego inflation.

While this can be fine entertainment, and certainly is a reflection of one aspect of American culture, it fails to express the fullness of that culture and, like much of American politics, ignores the founding dream upon which this nation came into being. We have lost our core belief as a country. As a result, our nation, our culture, and the world suffers.

To focus only on the egoic actions of the lead character(s) ignores the social context in which these characters exist. Social relationships are ignored or mitigated in terms of significance. Forget about social context. A set is nothing more than a representation of a place in which a person acts. Even when abstracted. The very thought of scenography as, perhaps, a resonant chamber against which actions might echo and reverberate is all but ignored.

There are two American theater artists I can think of whose entire process breaks down these problematics and builds a new potential vision of culture. Anne Bogart with her viewpoints method gives us a vector to reclaim collectivist social space within a theatrical context. The other is Richard Foreman. Probably my favorite theater maker in this country, he understands how the entire design, from scenery, to costumes, to lighting, to sound, must all work to provide a context in which action occurs. The action on its own is of no significance if it is not placed within a context.

Foreman’s notions of design as the construction of a resonant chamber could be linked to the Heideggarian notion of Thrownness. That is, an individual is born, or thrown, into a particular socio-historic context prescribed with various rules of behavior, social norms, expectations, customs, and ethics. From out of this thownness the individual must find their authentic Self. Their true way of being. Returning to a theatrical setting, the actions of a character, be they actor, singer or dancer, make no sense unless they exist within some context against which they act.

To simply “tell the story” of the lead character is to fall prey to the trap which ensnares American culture and politics. It is to see the individual as more important than the group. The now as more important than the future.

To fully embody the self we must transcend our culture. To transcend does not mean to leave behind. It means to fully incorporate it and build beyond its capacity. Foreman has done this through writing which I would characterize as falling firmly in the American romantic tradition. Yet he has taken those ideas, particularly the notion of the individual self, to such a far degree that it has moved beyond its origins and into a whole new mode of theatrical experience. His staging and scenography is a transcendent act.

In discussing theater so extensively here I do not mean to imply it is the only mode of performance which suffers from this problem. Opera and dance too are firmly entrenched in this egoic mode of storytelling. The trend in contemporary dance to tell rather pedestrian stories about the choreographer’s mundane experience is another manifestation of this. Long gone are the days of Martha Graham’s focus on myth or Steps in the Street which firmly places the individual within a social context.

American Opera is typically one of the worst in this regard. The excessive use of followspots to “tell the story” of the lead singer is a failure on the part of the creators to move beyond textual narrative and embrace a fuller notion of storytelling. Although in that world there are some escape vectors. The design work of John Conklin provides us with an American designer whose work transcends typical American storytelling.

With the traditional American mode of storytelling we miss out on some great theatrical opportunities. Real people doing real things are not interesting on stage. Realism and naturalism are far better handled by film. American performance, by and large, has forgotten the essence of true theatricality. Spectacle is certainly present, but theatricality, that magic of liveness, where things happen which are only compelling because they are live, is rare.

Perhaps we need a return to origins. Just as this country could stand to read through the constitution again and truly soak in what was actually said, so too could we, as creators, rediscover what makes live performance unique and compelling and return there. From that more solid foundation we become better able to move forwards and create strong and powerful works which engage our audiences and transcend their beliefs as to what is possible.

Interruption Culture

Friday, May 28th, 2010

It seems that the internet is changing the internal structure of our brains making us more prone to surface skimming of information and less likely to do deep investigative reading. I remember back in college when the internet was far less exciting than it is now I would use it for email and not much more. Research and information came through books, magazines, and news papers. Now that has shifted dramatically and I have found my own powers of concentration affected.

The question of good and bad seems far less relevant to me than the question of useful or not useful. In an evolutionary feedback loop our brains are changing as the result of cultural developments and then culture in turn changes. Art that requires sustained viewing, think film, plays, musicals, dance, and so forth, have been shifting in style for decades towards a more visually active format.

It turns out that this evolution towards a fast visual style actually has a scientific name, 1/f. in jargon it is called pink noise. In the Wired article about how the internet is changing our brains, the analogy is given that we use the internet more like hunter-gatherers of information, following tracks and picking up little bits of information here and there. Pink noise, it turns out is more than just a formula for interesting visual effects, but can be found in “many features of our natural and artifactual surroundings. Track the pulsings of a quasar, the beatings of a heart, the flow of the tides, the bunchings and thinnings of traffic, or the gyrations of the stock market, and the data points will graph out as pink noise. Much recent evidence from reaction-time experiments suggests that we think, focus and refocus our minds, all at the speed of pink.”

Perhaps then the internet is not so much changing our minds away from a particular stage of evolution, but rather that technology has caught up with how our brains naturally think. Perhaps sustained concentration, while an interesting historical anomaly, is nothing more than that. We developed a technology, writing, which, until very recently, was forced to be linear. Now that it is non-linear, we are able to use our brains in a more natural state.

One thing I have noticed in myself is a lack of concern with memorization. Why expend a huge amount of effort memorizing facts when it can be recalled quickly through search?

As this relates to design, these new studies are quite interesting. Obviously there is a degree of sustained concentration that is necessary for lighting a show. We have a limited amount of tech time compressed into a few long days in which to work. If we are unable to concentrate for the duration of our ten out of twelves, we will never get the piece finished. But after that minimum ability, it looks like these effects are actually useful.

While stated within a pejorative context, the Wired article does mention that “[c]ertain cognitive skills are strengthened by our use of computers and the Net. These tend to involve more primitive mental functions, such as hand-eye coordination, reflex response, and the processing of visual cues.” The processing of visual cues is the meat of the lighting designer’s work. We are presented with a stage and have very little time until the next cue during which we must analyze the situation for any problems of composition, make the necessary changes, and record those changes. On a slow show we have a few minutes, but on a fast one like a musical, perhaps only a few seconds.

Combine this with the New York Times article on pink noise and a very interesting pattern emerges. The modulations in tempo which make for visually compelling work also have relatively short durations for any one visual, aural, or other piece of information. This ability to rapidly process visual cues has become built in to the very fabric of society from where we learn information through research (the internet) to where we go for relaxation from that work (film, plays, etc).

One need only compare the pacing of a Rodgers and Hammerstein musical to a Michael Bey film to see that there has been a fundamental shift in how we, as a culture and a people, process information. At a more basic level, look at the simple experience of navigating the streets of a 21st century city. We have many people we must avoid bumping into, traffic signs to pay attention to, cars and other vehicles to observe, signs to look out for in order to reach our destination. All of these visual things demanding our attention have sound cues associated with them as well. Then there is advertising, the random crazy person, birds and other small animals, our own chaotic thoughts, and more. In that context, the ability to rapidly process visual and other information is not some abstract effect of a new technology per se, but a necessary skill set to survive in our contemporary world.

Aesthetics and technology change in harmonious co-evolution. While the chicken or the egg discussion might be interesting to some, I find the simultaneous unfolding of human culture to be inherently interesting. I am less interested in whether one particular effect of culture is “good” or “bad” based on value structures which presuppose a culture fundamentally different than the one we live in. What I am interested in is how we relate to the culture we find ourselves in. As artists, how deeply can we tune into the cultural frequencies flying past us and manifest works of beauty which at once reflect and transcend that world.

We are by definition a product of culture. We are written by our culture. At the same time we are free agents who may act in predictable or unpredictable ways. Those actions further change culture in one or more ways. Like a kind of cultural butterfly effect we may never know until well after the fact which actions caused a profound rupture in the flow of history. So we must strive to do our best with the tools available to us and make the world into a more perfect vision.

We may become distracted and interrupted along the way, but perhaps those breaks will give us just the pause we need to make an unexpected leap from one piece of information to another. The butterfly flaps its wings and the membrane shivers.


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