Posts Tagged ‘process’

A Designer Prepares – Part 4: On to the stage

Monday, August 9th, 2010

NOTE: This series originally appeared about a year ago at the Parabasis blog. It outlines my process for lighting a play. What follows is part four of four. Enjoy!

Up to now I have been talking exclusively of the planning phases of the play making process. I began alone with the text learning the story. I then joined my collaborators to develop our collective reading of that text. Once the concept is complete I returned to my studio to translate the design ideas from words and images and emotions into a lighting system. After weeks and months of planning we discover the efficacy of all this when we hit the stage. We enter the theater, load-in the scenery, costumes and lighting, focus the lights and begin our technical rehearsals. Theory is now put to practice.

I mentioned in the last essay that I keep my lighting systems as flexible as possible. There are myriad reasons for this but it all comes down to a simple adage a mentor of mine once said, "The table will always move." In other words, the transition from the rehearsal hall to the stage necessitates changes in the staging, setting, etc. that the creative team can not discover until we are actually there. Even then, the potential for changes are not final. There are certain discoveries that we can only make in front of an audience. This is why we have previews, to trim the fat off a production and make the performance experience as lean and good as possible.

I have had some of my favorite cues deleted when a scene in a new play is cut because it just isn't working. Anyone working in the theatre has experienced this. During the preview process we must be brutally honest with regard to the show. If a particular moment is not working, or is not working as effectively as desired, we must reevaluate what we are doing. Sometimes the trouble has to do with a certain scene not being in line with the rest of the concept. Other times, the problem is the concept as a whole.

I once lit a musical where the brightly colored caribbean themed set, that worked so well in the model, utterly failed on stage and had to be painted black after the first preview. Needless to say, the lighting all had to be re-colored and the whole show re-cued. Instead of large full-stage color ideas we shifted to a more isolated spot-lit look for the piece. Those broad ideas I had based upon the original concept were tossed and I was fortunate to have had the foresight to break up my control of the lighting ideas for a wholly different way of visually approaching the play.

Our reading of the text and the performance becomes refined as we add more elements to it. From the first reading alone in my studio, to the addition of my collaborator's thinking, to responding to the other design elements and finally with the addition of the audience we learn as we go how a given text will express itself most effectively. Being receptive to the feed back given in each of these stages allow us to guide the show towards it full potential and success.

I love it when a concept works right out of the gate. That said, the real test of a director/designer collaboration occurs when nothing is working. You soon find out how adept you are at altering or wholly changing a concept with opening night ticking ever closer to now and joke after joke not landing with the audience. This is a situation where doing a deep reading of the text, both on my own and with my collaborators proves necessary. Having one's thinking firmly grounded in the text provides a guide as to what options will be most true to the needs of the story.

No matter whether the show is running smoothly or is falling apart at the seams, my discussions with the director remain focused on the emotional moment we are dealing with. Sometimes it is as simple as "brighter" or "darker," but more often the problem is rooted in the emotional and dramatic needs of the moment and we must go back to the conceptual language we have been developing throughout the design and development phases. We look first to our reading of the text, our concept. If we are following all the rules we created for that world, we must then take a step back and evaluate that reading as a whole. It is no fun to overhaul an entire design concept that has been weeks or months in the making, but that possibility must remain open or the final work may not arrive at its fullest possible expression.

Building lighting looks in the theatre is where the designer's ability to "get behind the eyes" of the director becomes invaluable. Even after many weeks or months of concept development there is always a shift that happens in the theatre. What "shadowy" means to one person is very different to someone else. The lighting designer must interpret and translate all those words and research images into a visual experience that resonates with the rest of the creative team in terms of the larger concept. Getting there is not always a straight line. A director may say they want such and such a scene brighter when in fact the problem is a color issue. Sometimes, instead of turning up the light they mention, the best solution is turning down or off a different and contrasting light to make a certain area appear "brighter." This is why I like to keep the discussion focused on the dramatic needs rather than the equipment used.

There are often several solutions to a given problem. Our job as designers is to look at the problem and determine the best action or combination of actions to solve it. We must not only remain true to the concept as we understand it, we must synthesize the sometimes competing needs of our collaborators, the director and fellow designers.

Being flexible with regards to the specific implementation of an idea while remaining true to the vision itself allows all the collaborators to best meet the needs of the story vis a vis the experience of the audience. This is how we make a play. Many different creative minds working in concert towards the achievement of a larger artistic vision.

A Designer Prepares – Part 3: Back in the Studio

Friday, August 6th, 2010

NOTE: This series originally appeared about a year ago at the Parabasis blog. It outlines my process for lighting a play. What follows is part three of four. Enjoy!

Once all the concept meetings are over and done with and the scenic and costume designs complete, it is time for me to begin thinking about actual lighting instruments and gel colors. Until now all my thinking has been conceptual, but this is the point in the process where I take the concept and turn it into a reality. That harsh noon sun becomes a bank of PARCans, the moon a 2K Fresnel.

This is also the phase of the process where I begin to analyze the set (or location if a site-specific piece). The director and I may have discussed a low setting sun in a particular scene. Now, with the set drawings in front of me, I can figure out where that light can be placed. The ideas developed in our production meetings combined with my own notes begin to be translated into a lighting system for the play.

The analysis of the space is critical. Be it a built set or a found space, every one is different and each demands its own lighting approach. During the concept meetings it is very important that the scenic designer and I work in close collaboration to facilitate the design ideas. It is unfortunate for everyone when ideas discussed for weeks or months turn out to be unrealizable because the set was not designed to accommodate them. In the same way, my work must accommodate the needs of the scenery and costumes, and render the colors and forms true to my collaborator's vision.

This is perhaps the most personal part of the process for me. Up to now everything has been based around reactions to external stimuli. I have been reacting to the text, to the set, to my collaborators. Now I am at the point where I choose how I want to engage with them. Do I accentuate the angles of the space or compress them? Do I push the colors further or hold them back? Obviously these are not either/or questions but rather a matter of degree.

My first step is to analyze the set as a formal volumetric object. I try as best as possible to leave aside my notions of the play and simply look at the set as an empty space into which light can move. I will abstract the set to its basic forms and look at it thusly. Some are quite simple, a rectangle perhaps or a circle, while others are very dynamic and complex. As I begin to break the set down into simple geometric shapes, patterns emerge that show me how light can move. This analysis provides a sense of where lighting can and should be symmetrical and where that symmetry should break. While most of my final compositions tend to be asymmetrical, it can be incredibly useful for the lighting systems to be as symmetrical as possible. One achieves asymmetry then by simply turning off half the system.

Every space allows light to move in a particular way. Long spaces are more conducive to sidelight while walled-in spaces more easily allow backlight. Every play will use a variety of lighting angles, colors and textures. Many of these choices are guided by the set. This is why a close collaboration is so important. If a low angled sidelight is wanted, there had better not be a wall in the way. So too can ceilings, often beautiful, be problematic when not part of an overall conceptual approach to the text. It is critical that all members of the creative team be on the same page with regards to the visual needs of the play.

With my analysis complete I begin building the systems. Going back to my notes, I turn that sidelight into the afternoon sun or that diagonal backlight into the late night moon. I build my systems without specific concern for color or texture. I will note "warm" or "cool" or "leafy" but leave the specifics for once all the lights are placed.

Throughout this phase I keep two thoughts in mind. First, everything I do must facilitate the overall concept and second, the concept may change.

That first thought is rather straight forward. I translate the ideas into a lighting system. I find some way to express visually each idea we have discussed. Sometimes every idea will have their own light or system of lights and other times there are several ideas that can be combined into one system.

That second thought is a bit more nebulous. While we all like to think that we will come up with a perfectly workable concept in meetings and rehearsal, the truth is sometimes we put everything on stage and it just doesn't work. It thus becomes necessary to devise a lighting system that has the capacity to become something wholly other than originally designed to be. This has led to a development in American and English lighting design to use a large number of small spotlights working in concert to cover the stage from a particular direction. If the whole stage wants to be filled with that idea of a harsh noon sun you turn them all on. But you may find that the follow-spot idea for the soliloquies does not work in tech and what you want is a backlight special. Then you simply turn on one light from the noon sun idea and you have special lighting for that one moment.

Once my lights are all placed, and control channels/circuiting assigned I move on to color and texture. The palette of colors and patterns is critical for showing off the set and costumes and performers in their best light. The wrong color choice can turn a brilliantly colored set grey, or cause an amazingly dynamic costume to appear lifeless. So too can the effect of color on skin tones make someone appear with a healthy glow or sick and wasted. All these effects may be the right choice in the moment, but they must be chosen and the desired effect created at the proper time.

The color and texture palette in many ways sets the tone for the piece. It also serves as a kind of visual glue with regards to how the scenery and costumes interact. Be the design multi-colored or a tightly controlled range, the lighting is integral to unifying the visual experience for the audience.

Choosing the wrong color could make a secondary character more prominent than the lead, or give presence to the scenery over the performers. It is a delicate balancing act that necessitates a close visual reading of the design renderings. Just as the written text had to be read and analyzed so too does the emerging visual text need to be read and analyzed. The difference between a yellow-green or a blue-green can mean the success or failure of the whole lighting scheme. The right color can make a dress shine like the sun with very little light, while the wrong color can result in you pouring thousands of watts of light onto it with little to no impact.

Not only must the lighting work in relation to the scenery and costumes, it must also maintain integrity relative to itself. The final construction of the lighting plot is a delicate balancing act. For the lighting designer, it is the most private aspect of the whole play making process and yet it is the part that soon will become the most public.

A Designer Prepares – Part 2: The First Production Meeting

Monday, August 2nd, 2010

NOTE: This series originally appeared about a year ago at the Parabasis blog. It outlines my process for lighting a play. What follows is part two of four. Enjoy!

Having read through the play several times and made all necessary notes I am ready for my first meeting with the director and the rest of the creative team. Every show develops its own unique artistic shorthand and these meetings are critical for creating the language used to discuss the play as a collaborative team. Because of this, it is important to do my preliminary homework on each play such that we can quickly move past the surface issues and get into the meat of the work.

I like to begin by finding out from the director what the play means to them. I want to know what they like about the piece and what is driving them to create the work. The preliminary work I have done before this meeting gets me acquainted with the text itself. The text is the story as well as the linguistic or musical style in which that story is told. Now, using that as a base, the focus shifts to developing the visual style in which we are going to tell that story.

At this point, or soon after, I like to go through a play scene by scene, discussing each in detail. Doing my preliminary work before this meeting is invaluable as it allows my presence to be proactive and engaged in these early discussions. The first design meetings are critical to the final product. Here we are planting the seeds of what will later blossom into a new work of art. The more engaged and proactive I can be, the stronger my work is and in the end, the stronger the project as a whole.

The role of lighting designer is one that requires you to take a big picture view. The lighting is often the visual glue that holds together scenery, costumes and staging. As such, I often find myself acting as a stylistic arbiter, "If we make that choice there, it impacts the following scene thusly." In these meetings, I will present all my ideas for the play, be they for lighting or any other aspect of the design. Sometimes, the best ideas do not come from the designer. Being receptive to and willing to engage with other people's design ideas makes the collaborative process stronger. Just as I have solved plenty of staging problems, I have had my share of costume designers solve lighting problems, etc. The key to this collaborative process being a success is maintaining a clear focus on the show as the most important thing in the room. In order for that to happen, all decisions must be grounded by the text.

Collaboration is an art form unto itself. It takes constant practice and vigilant effort to negotiate a collaborative art form like the theater. Knowing when to press your case and when to back down is no easy matter. So long as your sights are set on creating the best work possible, even when tempers flare, you know it is for a good cause. By always returning to the text, you find a guiding principal at work that should resolve any dispute.

One director friend of mine is convinced that designers meet up without the director to plot "their" vision of the play. While this is a bit extreme, variations on the theme do exist. Rather than creating good design, I have found this to be nothing more than a recipe for disaster. It can be useful to have your own vision for the text, but only so far as the director implicitly understands the design concept and can guide the acting style and staging to be harmonious with the visual environment.

The designer is not there to create an interesting installation. Were that the case, we would be sculptors or painters or installation artists. The designer, just like the director, is there to further the storytelling of the play. We are all ultimately responsible to the text. Be the work actor driven, director driven or designer driven, the final product will only work when all those elements operate in concert, each heightening the other.

This whole process, at its root, is about furthering the vision of the director. I have seen too many failed shows where it appeared as though the design team had rammed a concept down the director's throat without the director's understanding of what was going on visually. This manner of working is more a failure of the design team than the director. Some directors know exactly what they want, others don't but think that they do. Still others are quite upfront about not having a clear visual take on a play. But all of these people know the story they want to tell. It is our job to help them tell that story. If the staging does not work with the design concept then all we have is decoration. Without a full integration of staging and design, the show might as well happen in an empty room with street clothes and fluorescent lighting. A good design is not simply setting, clothing and illumination. A good design is the visual expression of a particular reading of the text.

In graduate school I had the amazing good fortune to work with Rumanian director Liviu Ciulei. I was told horror story after horror story by my fellow classmates about how "difficult" he was. What I discovered was this so called difficulty was simply a highly specific clarity of vision. I'll admit the first day and a half was one of the most difficult tech experiences of my life. But once I saw what he saw, once I could "get behind his eyes," the whole process became a breeze. Seeing the stage through his eyes, I solved problems before they arose.

Just as when I am doing my preliminary work in the studio, my own thinking in these early meetings stays away from specific lighting instruments. When speaking with a director I avoid any technical talk. Instead of lekos and fresnels I talk about the warm glow of a setting sun or the romantic blue of the moon. I do begin to formulate rough ideas for scenes, but keep it well away from the world of jargon. My focus, as we move through the play scene by scene, is to deepen my understanding of the emotional needs inherent in each.

Depending on the path my own preliminary work took, my meetings with the director will often follow a similar route. If my work was deeply rooted in words and text there might be a lot of talking. If I found visual research to be my main source of inspiration I will use that. Whatever route we take, it is critical to remember that this is a journey through a text. A text that is filled with people and ideas and emotions and all of these things must be addressed. Just as "idea plays" often have strong emotion, deeply emotional pieces contain within them powerful ideas.

By keeping the discussion grounded by the emotional tenor of the play and firmly rooted in text, I give the director greater access to my thought process and avoid knee jerk reactions of my own. Talking through the quality of light makes my responses more specific to the needs of the piece and makes the final product stronger. While talking through the quality of light and the emotional needs of each scene, we begin to build a visual vocabulary for the play that will serve as a map when I return to the studio and transform a warm setting sun into a Head-High PAR Boom.

A Designer Prepares – Part 1: In the Studio

Friday, July 30th, 2010

NOTE: This series originally appeared about a year ago at the Parabasis blog. It outlines my process for lighting a play. What follows is part one of four. Enjoy!

The design process typically begins well before I meet with a director for the first time about a project. Perhaps there is an email or a very brief conversation consisting of little more than, "This is great, read it and get back to me." In my studio, or sitting at a cafe reading a script for the first time is where it all starts. My first read through a text has little to do with design per se. Rather, it has to do with becoming familiar with the words and with the characters, learning about the setting and understanding the story.

My first time through a text I am not thinking of technical rehearsals or fresnels or lighting boards. My first time through, I am thinking just of the text. I want to know where we are and who are we dealing with. I try to understand where we are going, the journey. When reading through the text I underline anything related to lighting or weather. I give far more weight to lighting mentioned in dialogue than in stage directions as that has a more direct impact upon the final product. Mentions in dialogue get an underline, while mentions in the stage directions get a mental note. Let us consider Romeo and Juliet, for example. One must address the moon in the balcony scene. It may be decided later that the moon is in the mind, or is blocked by the house or is a slowly rising line of neon, but one way or another the entire creative team must address the line "yonder blessed moon." Conversely, a scene where the only indication that it is night is in the stage directions may end up set in the afternoon. So I focus on the spoken dialogue.

I look for clues, direct and indirect that will tell me where we are. I want to know what the text says about these things before I ever set foot in a design meeting. If the style is somewhat traditional, then this information becomes directly relevant. If the style is highly abstract it helps guide later discussions. No matter how abstracted the final product becomes, it is necessary to get a firm grasp on the literality of time and place. In fact, I find this especially useful with more abstracted pieces. Knowing where, exactly where, the action occurs gives me a much stronger place from which to abstract the action. If the moon is a slowly rising line of neon, what implication does that have when deciding to abstract the swords or the poison or the balcony itself.

After reading through the play at least once it is time to break it down into more meaningful pieces. I have a document template I use for this where I analyze the play scene by scene, each scene on its own page. I have fields for Act/Scene number, Location, Time of day, Weather, Scenery (this typically gets filled in later), Characters, Lines, and other Notes. At this point Notes tend to be minimal, although any special lighting needs would go here. The Lines category often does not include lighting mentions. Rather this is a way for me to get into the heart of a scene, or a character. The lines I pick out may be the opening to a famous monologue, or a clear indication of the emotional tone of the scene or a moment of deep insight into a character. Upon first reading it might simply be something that stuck out at me. As I go on, the lines will change as certain aspects of the play become more or less relevant. The job of the lighting designer is to modulate tone and mood more than times of day. As such I am deeply concerned with the emotional tone of a scene as much and sometimes more than time of day.

In the Notes section, beyond lighting mentions, will be thoughts on style or preliminary design ideas. This could be anything from color ideas, to angle ideas, to texture or lamp types. A play I lit recently had two outdoor scenes that occurred at night while the rest of the play consisted of interior scenes. There was nothing in the dialogue that necessarily placed the outdoor scenes in one location or another. Even the stage directions were vague, something to the effect of "outside at night." All we knew was that in the second of these scenes they must see a moon as there was a line "Oh my god, that moon is huge." While the specific solution would be determined after discussions with the director and scenic designer, at that point I merely noted "Moon."

But what to do with that other scene? Obviously the moon was critical to the second scene, but what about the first scene? The tone of that first scene was very different than the second, confrontational rather than romantic. Harsh was a word that came to mind and was duly noted on my breakdown. There were no direct lighting references, but we did know the time of day was somewhere late evening to late night. I chose to light this scene as though under an orange street light. In this case it was the combination of the absence of any direct textual clues combined with the emotional juxtaposition with the second scene. I knew it had to be different and I knew the second scene had to include a moon. I noted the idea down in preparation for my first meeting with the director.

There are times where the text alone does not provide the necessary clues or an idea can not be expressed merely in words. At this point I shift into visual research. Pouring through books of images or Flickr or a simple internet search in order to find the answer to that elusive question. Certain shows demand a more visual approach while others are more textual. If the piece is musically based, like an opera or musical, I find many of my ideas stem directly from an emotional reaction to the music. A particular chorus might feel harsh or soft or green. There are times when inspiration comes through words, although not through the text at hand. I have been maintaining a blog for several years now that serves to process textual and linguistic concerns. This is typically me working through my own internal thinking about a piece independent of my discussions with the director.

The more times I read a play or think through a scene, listen to an aria or pour over my research, the more detail and understanding comes to me. Any new ideas or insights go into the Notes section, as with the above mentioned streetlight. Eventually when I meet with the director and other designers, I will add their ideas and the emerging concept into my notes.

The intent with this system is to become familiar with the piece, as well as create a quick reference guide to the work at hand. As I typically have several projects running in various stages of completion it can be difficult to remember everything relevant to the show I have a meeting for that day. Sometimes there is no time for another read through of the play before the production meeting, having last read it on a flight to a different tech a month earlier. By doing this detailed prep work, I am able to reference the text and bring to mind all the critical elements of the piece.

This system gives me a solid foundation upon which to enter into a meeting. I am familiar not only with the matters that directly concern the lighting, time of day, weather conditions, etc., but I also have a solid understanding of the flow of action, the characters, the setting and the overall tone. From this place I come to the work as a full collaborator and can truly work towards creating a whole that is greater than the sum of its parts.

Better than The Best

Monday, March 29th, 2010

Walking down the street the other day I was thinking about what I want as an artist in light. For a long time, until I boarded this recent train of thought, I wanted to be the best lighting designer in the world. I think a lot of people want that. They don’t necessarily want to be the best lighting designer, but they want to be the best at whatever it is they love to do.

So I wanted to be the best. No. I wanted to be The Best. I wanted, so badly, to be the best there was, that I stopped trying to be better.

Now don’t get me wrong, I have certainly improved. And I continue to do so. But my improvements have largely come, from my perspective, behind the scenes while I strove for being The Best.

This was not always the case. For a long time, until fairly recently, I simply wanted to be better. Sure, I wanted to be The Best, but that was a goal pointing me in a direction. It was a vector, not a destination. A verb, not a noun. What I was doing day to day was simply improving my craft in my medium. I kept working, tirelessly, on my craft. Improving my use of color and angle. Getting better at worksheets and drafting. In short I was doing everything that a student of an art form should do. I was analyzing mistakes and working to improve them.

Somewhere along the way I stopped learning in the way that I had been doing. I think I know when it was too. A few years ago I got hired by a regional theater to light a play. What play it was and where it performed is irrelevant. I was flown out from New York, lit the show, and knocked the design out of the park. We’re talking bases loaded, solid contact, clean hit way out into right field and over the bleachers. In short, the show looked damn good.

For many people this would simply be one step towards a new and better achievement. But I have a problem with success. I have had this trouble all my life. Or at least as far as I can remember. I can be great at something until the point at which I become aware of how good I am. Then I falter.

That is not entirely accurate.

The trouble is not just becoming aware of talent. It is when the voice of success becomes louder than the voice of critique. It was that voice of critique that I lost in the success.

This is not to say that I have not done some great work since. I have. Recently too. But the work I have done for the last few years has been largely at the same level. It is often good, but it is not getting better. Further, in striving to be The Best, without working continuously to be better, I have made some awesome miscalculations. Overconfidence is the risk faced when the inner critic is not given full voice.

But more generally than that, when we stop learning, when we cease asking questions, we stop growing. As I have been mulling these thoughts around in my head for the last several days I realized that the greatest artists, certainly the ones I have been attracted to, tend to live as permanent students of their art form.

I am reminded of the line from Shunryu Suzuki’s Zen Mind, Begrinner’s Mind, “In the beginner’s mind there are many possibilities, in the expert’s mind there are few.”

I have come to realize that in order to truly excel as an artist in light I need to first and foremost be a student of light. I may one day become a teacher, but in order to teach, I must be able to learn. Yet right now, in order to become better, in order to even get back on the path towards being the best, I have to learn. I must be a student. I must approach light with the Beginner’s Mind.

Being a student means asking questions. It means constant improvement. It means having fun with what you are doing. It means every day choosing to learn because of the joy of knowledge and improvement. Learning, it seems, is better than being the best.

What we have here is a failure to communicate

Monday, August 31st, 2009

When Heather Carson called me up and asked if I would like to assist her on Richard Foreman’s latest show I jumped at the opportunity. Heather’s lighting sense is unique in the theater world and Richard has functionally created his own genre of theater. The opportunity to watch these two theater artists at work together was one I could not pass up.

Most theater lighting in America follows a familiar pattern. The designer hangs many little spotlights (the current vogue is the Source-4 by ETC) just about everywhere they can pointing towards every possible place an actor might stand so that they can be lit variously from the front, the back, or the side. The system is rather rigid and for the most part much of the work looks the same. This is not to say that the work can’t be quite beautiful. On the contrary, part of this system’s popularity is its success in creating a wide array of beautiful imagery. It can do a lot, but it can not do everything.

This mode of working represents only one way of seeing. It is a manifestation of a worldview firmly rooted in 20th century mechanistic production. It works well for the entertainment industry because it follows the rules of industry. It is easily mass reproducible on a large scale and utilizes uniform parts that may be quickly and simply exchanged one for the other. Any 19 Degree Source-4 will produce the same quality of light as any other.

In short it is a kind of artistic assembly line. Assembly lines can be amazing. After all we would not have the ’57 Chevy, one of the most beautiful objects created by humanity, were it not for the assembly line. As beautiful as these works are they represent a single way of seeing. A ’57 Chevy, for all it’s assembly line glory, is fundamentally different than a Duesenberg which would have the body and interior individually crafted by master coach builders. In the same way, the mode of seeing represented by Heather and Richard is of a fundamentally different order than the standard assembly line production style of the American theater.

With Richard the lighting is an aesthetic world unto itself. Rather than merely sculpting actors, the light collides with the world of the play in sometimes beautiful, sometimes ugly ways. It is a narrative subject deserving of its own metaphysic, much like character and dialog is in traditional plays. Heather brings to the work a deep inquiry into the ontology of light itself. Her work is concerned in large part with the very Being of Light and the Being of lights. For both of them the lighting is not presented as an answer to a problem per se, but rather as a line of questioning in search of discovery.

Enter the Public Theater, one of the great New York producing organizations, a leader in the non-profit theater world. They do the standard American style of theater producing as good as anyone. Not only do they produce a large volume of work they welcome aesthetic risk into their operation. Richard Foreman, while a leader of the New York avante garde, is quite risky for a large cross-section of the New York theater going audience particularly the more mainstream audiences who attend the Public. By bringing him in the artistic staff and administration is not only taking some risk with their audience they are saying that such risk is outweighed by the sufficient artistic merit of the work that Richard Foreman brings to the stage.

These two modes of working collide in a rather striking way when the theater making experience gets into the practicalities of where a light should point. During a lighting focus with Richard and Heather (they are both there and equal participants at an artistic level) each light is not simply turned on and put in its place in the assembly line. Rather the light is turned on and then considered as a subject unto itself. A dialog between them ensues. The light is not an answer to a problem so much as it is a doorway opening into a world of possibility. Because of this a lighting focus must be taken slowly with each light well considered, its possibilities noted and its potential use questioned.

We took two days to focus the lights. The first day went quite well, with a good humor in the room and the time taken to carefully consider each possibility. The second day a member of the theater staff who had not been present the day before attempted to change the mode of working. Rather than allowing the process to move along as it had been there was a request to shift into the traditional assembly-line mode. When that happened, the system broke down. Confusion ensued as the artists who had been more than comfortable became unable to work. Upon my initiative we returned to the slow and careful mode of working and were able to finish the process ahead of schedule.

Richard and Heather’s way of creating is quite foreign to many people who regularly work in the American theater. But it is how we deal with the foreign that truly displays our mastery of a subject. Successfully managing routine shows only that we are a slightly specialized machine. Adapting to difficult and foreign environments and situations, transforming your typical way of approaching a subject when all the given circumstances are different than you are used to, displays a deep and profound understanding of your field.

I remember several years ago assisting Heather at San Francisco Opera. Her style then, as now, was quite different from our standard fare at that institution. Yet we took every measure to ensure that the artistic integrity of the lighting could be maintained specifically by working with and within her aesthetic. Richard, to give himself the freedom to work in the manner he prefers, has been producing his plays with his own company for decades.

The proper roll of the support and technical staff is not to impose their way of working on an artist. It is to facilitate the work of the artist. Having been on both sides of that equation I am familiar with several ways of looking at this situation. That is the key issue that I have been trying to get at here. The assembly line mode of seeing is not wrong or bad or ugly. The assembly line mode of seeing is but one way of seeing. It is one language of theatrical production. To assume that it is the only way of seeing is a mistake.

When we are talking about making art the only mistake one can truly make is to assume they are right. Art is about questioning. It is about process. Rightness and answers are about finality. They are the end of movement and the closing of doors. If all you do is look for the fastest solution, you might miss a glorious question just waiting to be asked. Answers are doors at best and walls at worst. Taking the time to ask a question is taking the time to open a door, peek inside and discover what may be hiding there.

No holiday

Sunday, May 27th, 2007

Well tomorrow I have rehearsal for Antigona. We fly to Rumania on Tuesday. There are still a lot of unknowns regarding the technical aspects of this production. What we do know is that the venue was unable to supply us with the lightplot I had requested, so there will need be some cuts and rethinking of how the lighting is going to work.

This is a problem we had foreseen and already have a plan in place to solve it. It will be quite an adventure to see what all happens with this show. I am looking forward to it. We began by approaching the text and performance from a minimalist lighting perspective. Now the question will become how minimal.

Previews continue for Fate’s Imagination, although my work is done. No notes from the director and only a small handful of timing changes I noticed makes me feel confident leaving the show with two preview left. I do feel bad about it and try to avoid this kind of situation whenever possible, but in this case it was unavoidable to not leave early.

The process on this show was wonderful. Everyone involved was a true pleasure to work with and for the most part, the design team had never worked together before. I have done one other show with the costume designer and then the director and sound designer have worked together, but other than that a whole new team. And it was a big one, scenery, costumes, lights, sound and projections. Not a simple show by any means. Sound, lighting and projections all have very involved cueing, but it has been handled admirably by the stage manager.

Truly this is one of the more involved shows I have worked on from a technical standpoint. Interestingly it came about very organically through various attempts to solve specific and distinct storytelling problems. The style is a kind of heightened naturalism. Upon a first read I thought it would be a very straightforward naturalistic play, but as things progressed it found a rather interesting and I think very satisfying style. Far more involved then I first thought going into it, but very exciting.

The entire process had one of those “why can’t they all be like this” feelings. The whole design team had a synergy to our working process that is one of the best feelings in the theatre. Where the ideas just flow and the exact germination is of little consequence as it simply becomes a matter of practical and artistic problem solving. A true collaborative effort. I think we have quite a handsome production on our hands.

I have a little bit of work to finish up so I can leave the show in the hands of my master electrician and then its off to the world of minimalism.

un/conventional

Wednesday, July 12th, 2006

So far for next season I have been hired for two shows because of a reputation I have for “unconventional” lighting. I understand the intent behind this categorization, but I find it curious that my work is seen as unconventional. Perhaps this comes from the fact that I do not think, initially about theatricalizing the text, but approach my work at a more formal visual level. When I am lighting a show I do not think first about lekos and fresnels and gobos and gels. Rather I think visually in terms of what quality of light do I wish to create. Are we interested in directional lighting or soft diffuse lighting? Do we want a compressed grey scale or something very chromatic. Should the light be solid or dappled? This is why I love using images to discuss lighting a show. It keeps the conversation focused on what the lighting should look like rather than technical execution. That part comes later, much later. At the beginning of a process it is about looking and reacting.

Because of this approach I get sold on the look rather than the technique. As a result I use a mixture of traditional theatrical lights and other types of lighting instruments. Heather Carson taught at NYU my first year of graduate school and I had the pleasure of assisting her at San Francisco Opera this past season on a production of Norma. Heather is a designer known for her “unconventional” lighting. How she came about it is quite interesting. Working on a lot of European opera with Paul Steinberg, who creates large architectural sets, she began exploring architectural lighting. This search has led her to embrace an aesthetic composed almost exclusively sodium and mercury flood lights as well as fluorescent lighting. For those of you who are unfamiliar, sodium lights are the yellow street lamps and mercury, the white/green parking lot lights. Her work is quite stunning and very powerful.

Working and studying with her gave me a strong appreciation of the power and beauty of a much wider array of lighting instruments than I had previously explored. Let’s think of a lamp post at night. Most of us have probably seen some scene in a play that takes place outside where the characters are supposed to be standing under a street lamp. The lighting designer took a spot light, made the edges very soft and colored it some shade of yellow or amber. The effect feels little to nothing like a streetlight. An actual street lamp has a very beautiful quality to it. The light is very intense when you are close to it. Harsh and almost disorienting. As you move away the light thins out and dissipates rapidly. Far away there is a thin breath of light, barely visible. Certainly there is something here to be said for dramatic effect, but if what one wants is a streetlight, nothing can do that better than the real thing.

In Cupid and Psyche I was expressly interested in the quality of light. I was exploring the relationship between the formal quality of light and the creation of psychological space. We had quite a number of locations to deal with on a single set, so delineating the location came down to lighting. Two of the most important locations in the play were Cupid’s cloud where he laments his lovelstruck woe and the Apolo’s palace where Cupid takes Psyche to woo her. These two physical locations simultaneously represented psychological spaces as well. The palace was lit with 23 large tear shaped incandescent bulbs. They gave off a warm glow and reflected the other lights in their glass. This gave a kind of jewel like sparkle to the palace. The cloud on the other hand was a space of lovesick anguish. It was lit in a diffuse, soft, cold, grey light. Fluorescent tubes hidden behind the fabric walls of the set were the primary lighting for this location.

Had I limited myself to the conventional palette used by a theatrical lighting designer for Cupid and Psyche, the show would have been just that, conventional. In Suspendida we lit the entire piece in bare lightbulbs laying on the ground. Here the lights on the ground pulsed like breath, slow and deliberate, It was actually a very complex random sequence of programming, such that every time we performed the piece, the lighting was different. Looking beyond the conventional means of working a scene or an entire piece can be very difficult. A lot of the tradition has come about precisely because it works. But the sad reality is that a lot of work ends up looking very similar.

What I have found interesting is that as a result of doing a lot of “unconventional” lighting, I am able to take a conventional piece and give it a kind of unique quality. This is why I love working in a variety of mediums as well as in both traditional entertainment and more avant garde work. The different works talk to each other through me and inform one another in often surprising ways.

I was once working on a piece that wanted to be very “old-fashioned” in style, so I went back to the work of Stanley McCandless. What I ended up with was a modern interpretation of his ideas. And that research led me down some very interesting and exciting avenues of thought specifically in the realm of color theory that I might not have otherwise explored. The old and the new are often surprisingly close to one another. Both McCandless and Carson’s work is concerned with a kind of economy of volume. That is how to fill a stage both efficiently and beautifully. While the final product could not be more different, in many ways they stem from the same origin.

It is because of this that I find labels like ‘unconventional’ to be rather strange. In fact the whole idea of an Avant Garde sounds hopelessly mid-century to me. If for no other reason than the rate at which information is disseminated and absorbed into culture, the idea of an advanced rank of artists or producers of culture is just plain silly. Any work that has reached completion is already old and dead. The revolution is not a single event. It is not a deed or an act. Rather it is like the Aristotilian notion of Praxis, it is an underlying motivation that must and will continue until it has reached its final goal. If that final goal is a product then the revolution will die. If, rather it is a way of Being, a mode of existence, then it will continue on forever, always finding new sources of fuel and new means of expression.

Meetings

Friday, July 7th, 2006

I had my second design meeting yesterday for Antigone. It went quite well, although we are still very much in the early phase of the project. The show does not open until early November, so we have a lot of time to kick around ideas and get things into place. This is good because it looks like we will need the time.

I am fascinated at how different every theatre process is. There are similarities, sure, but every time there is something unique. There is always some new element to engage. The texts are different, the people are different, you are different. Every project requires finding the vocabulary with which to speak to your collaborators. While it is nice to have people you have worked with before, with whom you have developed shortcuts, there is something truly delightful in the discovery process with your fellow artists. I love how the process of discovering the vocabulary for the play mirrors, if not is the same as, the process of discovering your collaborators vocabulary.

The team for Antigone are all people I have never worked with before. So it is interesting finding out how the other people think. Our first design meeting was devoted exclusively to the text. We talked. All we did is talk. Hours we talked. I felt a stronger connection to the text, but no real sense of the play, the production. In the intervening weeks a few images were emailed back and forth suggesting various colors and textures and emotional responses to the text and the action and the setting. This time around we poured over the images for hours. There was lots of talking this time too, but now it was focused on the images. Some music, melancholy and grey.

This is a difficult but necessary part of the process. It is necessary to look collectively and try and find parallels to and connections between your collaborator’s visual thinking. What are they seeing? What are you seeing? Where do these two visions overlap? This is where collaborative art forms really carry out their core essence. They are a kind of collective vision of the world. When it works out right, the whole is much greater than the sum of its parts.

We have a final production meeting for Hitting the Wall today and then we load in on Sunday. This process was remarkably smooth. The ideas just flowed one into the next and we have a fairly strong footing upon which to stand. I am feeling confident about the show. It is quite simple, but we do have one stylized sequence that remains a bit of a mystery until we can see the actors on stage under the lights. Actually there are two. Both are a bit of a visual risk.

That sense of the unknown is fantastic. It is terrifying and wonderful all at once. You begin a room full of individuals. Over the weeks or months that follow your initial meetings you slowly learn to become a unit. A single entity looking through many different eyes and thinking with many different minds, but all of a single goal and a single vision.

Finding this collective vision is not always easy. Often it is a difficult and arduous path. You must somehow trust your work to these other people who you may not know very well. You must trust yourself that you are seeing clearly and communicating effectively. Every moment is a test. Every moment a chance to grow beyond yourself and become more and more in accord with the vision. Although these plays are quite different than the project he describes, this idea is shown clearly in George’s discussion of his theatre minima:

theatre minima is a theatre of exile from maximal theatre practice. Exiles bring themselves, voluntarily or via compulsion, to live in strange lands, external or internal, for which they may have very incomplete maps indeed (perhaps they only hint at the shape, suppleness and contours of the landscape), lands which they internalize as they explore. The dream of redemption (or at-onement) is to find in this land of exile a home away from home, impossible and meaningless perhaps, but a condition to be attempted nonetheless, so that the face of despair is not the only one we ever find ourselves able to recognize; to glimpse and recognize, perhaps, the face of joy.

A bit on process

Wednesday, May 17th, 2006

Josh and I get into quite an exchange here about how to get to the center of a text. I think we were talking about nearly the same thing, but a variation in words confused the issue. Damn language always getting in the way of communicating. Anyhow, I don’t intend to join the ranks of theatre bloggers discussing process these days, but a few things came up that are worth expanding upon.

Josh asked for an explanation of what I mean by a central idea, and while I feel as though we reached a fair degree of accord on the issue I think it would be worth it to look here for some insight on my process. I find discussing things like abstraction abstractly is very difficult. It’s like balancing a house of cards on the back of a bull. Part of the reason why abstraction works is that it is highly specific and context dependent.

So in this example we can see how a kind of thesis/antithesis=synthesis model can be visually applied to a text. This was the central idea that I worked with in terms of organizing the lighting. And it works in the microcosm of the scenes and the beats of the staging as well as across the dramatic arc of the work as a whole.

Of course that is not all I was working with. It helped me to have that in mind while figuring out the lighting, but it was just one component of the final product. I find it is also necessary to look at the formal volumetric qualities of the space you are working with. In the case of Haiku Geisha it was a cube. While here it was a long catwalk. How you carve dramatic space out of an essentially empty volume depends upon what that space is initially. Often the geometry of space is as influential as the text.

And sometimes it is all intuition.

Truly it is a combination of this and more. It is the dynamic of the group that determines what the product will be. Because sometimes intellectualizing a show will only drive you farther and farther from its core. Sometimes a text can only be approached with reasoned intellect. Dance for me is often highly intuitive and emotional. Intellectualizing it can work in a few limited circumstances, but more often than not it requires a trust of ones emotional Being. However, there are choreographers like William Forsythe who are intensely intellectual. Or playwrights like Beckett who maintain that it is only the shape of language that concerns them. Yet both these artists create highly emotional works that must be approached at some point from a strictly emotional level.

One of my criticisms with a lot of Modern Art is that it is so cerebral that it looses the human emotive quality I find so powerful in other genres. I love Modern Art, but I feel a balance must be struck between the intellectual and the emotive self. Perhaps this is the designer in me speaking. I must be able to operate as an artist and emote and create beautiful things, yet these things must work in harmony with a group vision.

An artist who I think truly exemplifies this harmony of emotion and intellect is Antoni Gaudi. He creates these fantastical forms and surreal landscapes. Yet, the mathematics that go into the underlying structures is astounding. Beneath every one of his whimsical towers is a precise engineering mind that has worked out all the structural geometry necessary to make it work. This is a way of thinking very similar to another Spanish architect Santiago Calatrava.

This idea of a whimsical environment having a skeleton of reasoned intellect goes back to my discussion about the relationship between abstract visual representations of a more literal dramatic text. A rigorous precision is necessary for an authentic abstract work.


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