Posts Tagged ‘light’

8-bit Luminosity

Wednesday, August 31st, 2011

About a year and a half ago I lit a dance piece that explored the relationship between humanity and technology. It had a large video component including live interactive video. In considering the light I wanted to create a world bridging the space between the human and the technological. The lighting rig was small and consisted of a mixture of incandescent lights and fluorescents. All the lights were in a color range of 4500-5600K. Daylight.

The use of fluorescents was obvious once I made it but my reasoning behind their use in that piece was a little different than “I want cold and mechanical.” If you look at the color spectrum of an incandescent light it is a gentle wave with peaks in the amber range and valleys in the cyan, but soft and gentle slopes define the nature of the light emitted from those sources. Fluorescent light is something else entirely. Like other discharge sources the wave form of the light spectrum is comprised of sharp 90 degree peaks and valleys as well as violent spikes in certain sections of the visible spectrum.

It was this digital quality that I was interested in. And while the fluorescent is an explicit example of digital light, behind the scenes it is all digital. With the exception of the most primitive lighting systems every light used in live performance is controlled by a computer. We see intensity values in the human friendly 0-100% range but this is just for ease of readout displays. The computer sends 0-255 hex values across a digital network to dimmers which convert those values into percentages of a 10v sine wave that gets chopped at various points depending upon the value received. map(0, 255, 0, 10); map(0, 10, 0, 100);

But light, especially incandescent light, is intensely analog. Anyone who has tried to do a zero count blackout and been frustrated when a zero count really takes about 0.5 seconds to reach complete darkness knows this. The problem is made worse dealing with larger lamps like a 5K where a blackout can take upwards of ten seconds.

Working in this digital medium for a while now I have seen points of interest come and go. I will find myself obsessed with color for months or years on end and then spend long periods of time only working with monochromatic palettes. I will explore texture or angle or the very quality of light itself in similar fad like ways. Yet two currents of aesthetic inquiry remain constant in my work. One is an interest in natural and organic forms and movements. The other, and deeply related to the first, is an inquiry into random chance and chaotic events.

Light provides ample opportunity to explore both of these ideas. Most digital lighting control is sufficiently sophisticated to get decent random effects tried out and there is as much or more technology available to explore ideas of organic forms.

At the same time there are distinct limitations. The scale of many of the ideas I want to try are cost prohibitive in the lighting realm, certainly on my own meager budget. While I can try out a handful of ideas on various shows, most shows I design do not lend themselves to the kinds of explorations that I am truly interested in. Thus it becomes a game of waiting for that one show to test that one idea.

Enter the world of computer graphics. It only takes a couple minutes to copy the code for John Conway’s Game of Life. From there, myriad parameters can be explored and manipulated for interesting results. Even the largest lighting rig does not contain the complexity to look at emergent forms and patterns in chaos at any scale of interest. Yet just a few lines of code can do all that and more.

The world we live in is technologic and interconnected. For art to truly capture the spirit of the world it must engage directly with that reality. Embracing and exploring our increasingly digital lives is both obvious and obscure. It is easy to put a cell phone on stage, or build a sculpture out of used computer parts, or paint with pixels. But doing that in such a way that furthers our understanding of our own humanity is the difficult task.

With the addition of a single color and a slight blur effect the Game of Life evolves from blinky computer simulation, to lifelike organic drama. It is turning a microscope on bits and capturing their millisecond of life. The line between the analog nature of life and the digital nature of computers is thin if not outright illusory. The shifting pixels on the screen become a life and death battle for supremacy. Survival of the fittest. Light and dark become life and death.

Having been in the business of creating fantasy worlds my entire adult life, I never would have thought that moving on to such a small stage would open up so many possibilities.

Frontlight as a sculptural element

Monday, November 29th, 2010

I hear a lot of lighting designers say things like “frontlight is boring” and the more I think about it the less I find myself agreeing with this statement. Sure the typical, straight in front light at a 45 or even 30 degree angle is not the most dynamic. It does provide the useful function of clearly, cleanly, and evenly lighting faces.

A lot of the boredom comes, I think, from a certain resignation. Because “frontlight is boring” no effort is made to find an approach to frontlight that is sculptural. Frontlight can be quite interesting when the time and care is taken to treat it as a sculptural aesthetic element rather than a grudging necessity one hangs and focuses for bows.

This problem is largely an American problem. I say this because the American school of design, which traces itself in one way or another back to Stanley McCandless, treats a 45 degree angle as the base for all lighting. Sidelights, backlights (when possible), and frontlights all start from an assumption of 45 degrees up from the stage. While the “McCandless Method” has gone out of fashion along with its multi-colored diagonal frontlights, there are some ideas contained therein which might prove useful when applied within a contemporary aesthetic environment.

McCandless’ “Method” was born in an era of limited power, control, and instrumentation. These are not concerns we have as much today, but it forced him into a rigorous line of thinking which may be useful to return to. He developed his method as a means of providing the maximum variety and sculptural qualities to performers under extremely limited situations.

The somewhat blunt color approach to his use of diagonal frontlight may not hold up under contemporary aesthetic analysis, but the underlying intent is worth looking at. That intent being a well sculptured figure on stage. His specific solution may not apply, but we can all resonate with wanting to create a sculptural figure on stage. Using diagonal frontlight, though with consistent color, thus creating texture and variation through differing intensity levels, would be a more contemporary approach.

This is a sort of archeology of lighting aesthetics. It returns us to a foundational moment from which we may then build back up into the present to address our current aesthetic concerns. Simply modifying McCandless only goes so far. If our goal is creating a sculptural figure, we must base our decisions and analysis of lighting angles upon that premise.

Diagonal frontlight is far from the only means of creating a sculptural figure. In many circumstance it is also far from the ideal visual aesthetic. At a practical level, it doubles the required instrumentation needed. This can eat up valuable gear in limited situations and, of course, doubles the focus time for FOH positions. Then there is the matter of it lighting up a much more broad stage area than frontlight which comes straight in. Diagonals illuminate almost twice as much stage area as straight in frontlight, yet still only light about the same area at face level.

Footlights are a popular, though slowly going out of fashion, approach to finding a sculptural solution to frontlight. More so than diagonals, footlights light up a very broad area and are thus not right when maintianing a contained space is another requirement of the design. While beautiful under the right circumstances, the look is so emotionally specific that it can rarely be employed for general use.

An approach that is quite common in Europe, but surprisingly rare in the US, is steep angled frontlight. Pushing the lights up, past the 45 degree mark, to 70, or even 80 degrees, can turn this once boring lighting angle into a dramatically powerful storytelling device. What you lose from using so steep an angle is illumination of eye sockets and underneath any hats with brims. But what you gain is a tremendously powerful and evocative look.

Steep frontlight like this can easily be used on its own without being boring. It is very sculptural. It can also be readily used in conjunction with sidelight to get under hats and into eye sockets, or as fill to eliminate the harsh dark line caused by the exclusive use of sidelighting. Another wonderful benefit of steep frontlight like this is the very limited stage real estate taken up by the light. It is possible to isolate a performer distinctly and discretely while leaving as much stage space as possible unlit.

There are plenty of times where a flat angle is desired in one’s frontlight. Musical comedy and farce often want the bright faces and crisp eyes made possible by a flatter angle of frontlight. Perhaps the show is exploring themes of boredom and what is desired is blank, plain, lighting. In such cases a very flat frontlight may be just the right choice.

The larger question we are exploring is, “are you making a choice?” Is your lighting palette based upon an exploration of the dramatic needs of the piece in question or is it a formula? Thinking through these questions and really exploring the frontlight needs of the specific show will help to make the finished product not just good, but great.

The Intimacy of Light

Monday, October 11th, 2010

Light creates and defines space.

From the darkness we are revealed intimately. Alone. Together. The oldest storytellers had a single prop. And it was light. And it was good. The fire in the jungle clearing held dangers at bay and allowed the storyteller to spark the imaginations of the audience.

We use light to define space both physically and emotionally. The intimacy of a candle lit dinner for two speaks to a different notion of space and intimacy than a fluorescent lit cafeteria. Yet, it is not the physical space which makes this intimacy. It is the light. That same cafeteria with tables laid out, lit by candles, fluorescent lights turned off, becomes at once a space of intimacy. Close, we turn towards one another, lit in the soft glow of the candle, and we share our secrets.

The light creates not only space in which we might speak and act, it creates limits and walls. It bounds space as much as space is opened up. As the campfire light tapers off and disappears into the dense jungle, our intimate space of storytelling ends and the walls of the jungle rise up. The flicker and jump of the flame shifts those walls, making them always something uncertain, as we, the listeners, do not know where the journey of this storyteller is taking us.

The candle, with its flicker, softer now than the fire, also has walls. Those walls are soft, though equally as dark. The island of connection, made possible by the candle, becomes almost lost amidst the darkness.

Creators and workers of light must know, not just the technology, but the poetry of light. The technology changes, these days faster than ever. New fixtures, bulbs, control systems, and more come out daily. Yet the power of light is unchanged from the day our Sun ignited in a burst of nuclear fusion. The softness of the stories possible within the curtilage of a candle are no more nor less true today than they were thousands of years ago.

Understanding the poetics of light allows one to create spaces of real intimacy and truth. Reading instruction manuals is easy. Learning technology and software is simple. Dedicating one’s life to an intimate relationship with light itself is difficult.

Light is delicate. Be it a candle or a 10K HMI, light must be treated softly and with care or it will not respond to your wishes. One must develop a relationship with the light. One must become intimate with light for it to truly work with you and manifest your vision.

Even something as grand as a sunrise over the plains has an intimacy to it. A relationship between the Sun and the Earth which has been growing, evolving, and deepening for billions of years. The perfection of a sunset is a vector not a point. A striving for the most perfect, which, even if it could be achieved, would only set the bar higher for perfection.

Light does not just create physical space. It creates emotional space. When done right, it creates a spiritual space as well. The light pouring in through a stained glass window at 6am, transforming darkness into the multicolored splendor of spiritual possibility, is unlike most any other phenomenon on earth. A spiritual enlightenment made physical. Light creates the space of spiritual transformation.

Light makes intimacy possible. Without light there is no space for intimate encounters be it with the beloved or the divine.

Before the Earth cooled and turned solid there was light.

Before there was space there was light.

Before intimacy, there was light.

The Most Beautiful Angle of Light

Friday, August 20th, 2010

The first time I ever turned them on I fell in love. The way these lights eased across the dancer’s body and defined every aspect of their musculature was stunning. The full, yet severe, look they gave to these people was a quality I knew I could never get enough of.

Of course we see this quality of light regularly outside of a stage. A sunrise or sunset has, at the most magical moment, this quality of light pouring over our faces as we stare into the ever shifting sky. Our faces light up in myriad colors like the shifting sky itself.

I am talking here of the head high sidelight.

Not only is this angle of light utterly beautiful at an aesthetic level, it is one of the most practical and useful angles a lighting designer has in his tool box.

The beauty comes in large part from the fact that this angle of light shows off an object to its most sculptural. Unless we are dealing with a totally flat surface, like a plastic box, Head Highs are going to show off nearly any bump or fold the object has to offer. At the same time, it fills in the figure enough that you get the sense of a completely lit object. This becomes especially useful when dealing with a performer’s face.

This combination of lending sculptural dimensionality and fully illuminating faces is one of the great aspects of sidelight in general. Head High Sidelight is especially nice because it can do so with a dramatic intensity not possible with other lighting angles. High Sidelight tends to be a bit softer and lower angles, like Shins, tend to be a little too severe for most applications. Head Highs, however, have an almost universal appeal.

At a practical level they are invaluable. One can fully light a rather large volume of performance space with very few lights since a single Head High will cross the entire stage, whereas a High Sidelight will only cover partway across a stage. Because of this, an entire stage can be lit with as few as eight to twelve lighting instruments. Hopefully we are never limited in this way. However, many touring dance companies will encounter such limitations, often due to time constraints, and can effectively light an entire evening of dances with just a handful of lighting instruments.

Another practical benefit is the ease of access with which one can alter these lights. Color and template changes, as well as quick shutter adjustments, can be made rapidly between curtains for dances, scenes, or acts in an evening. Thus, our touring dance company could have a completely different palette one dance to the next despite the use of a single angle of light throughout the evening.

One can fast see why such a lighting angle would be popular with dance companies, traditionally known for their limited budgets and even more limited tech time. Yet an angle of such grace, beauty, and versatility need not be limited to dance. Theater and Opera both are ripe mediums for such illuminative explorations.

The beauty of the Head High should live free of the conventions of modern dance or naturalistic sunsets. It gives a sense of drama unlike any other lighting angle. With such beauty and grace at our disposal how could we possibly say no?

Template Basics – Movement

Friday, July 16th, 2010

Light moves. Unless you spend all your time in an office with florescent lighting, the light around you shifts. The sun traverses the sky. Leaves on the trees blow in the wind and lend movement to dappled light. Shadows change.

When considering leaves and trees or clouds we must consider how they move. Abstract patterns have even more movement options available to them. And when the stage is filled with haze and fog, the movement of the light becomes quite a dynamic thing indeed.

Templates hold a degree of interest on their own but as static objects they can fast become, well, static. Motion gives life and vitality to templates that they might otherwise not have. If movement is required to create the right emotional environment then we must, as designers, be able to clearly and carefully select the best movement options available to us.

First up is rotation. Whether you are dealing with a template in a moving light with rotation ability, or a standalone fixture like the GAM TwinSpin or Rosco Double Gobo Rotator, rotation is a powerful tool for the lighting designer. Spinning templates can be a lot of fun for music events, bands, and the like. This is often what people first think of when they imagine a rotating template. However, rotating templates can have some powerfully subtile effects as well. Placing a static leaf or cloud pattern in a light with an abstract rotating template behind it can give a slight sense of movement without overpowering a composition. Getting the focus just right, such that the rotation recedes to the background, is critical in these cases.

Linear movement is another wonderful way to create motion with templates. Whether it is the vertical rise of flames or the slow horizontal shifting of clouds, linear motion, like that created by the GAM Film/FX, can be wonderful. These effects, like rotation effects, require a very careful attention to focus if you are trying to achieve any degree of subtlety. It is too easy to make these effects look like effects and not like an integrated part of a larger composition.

While discussing movement we should not overlook two very simple means of moving light around stage. First is lamp intensity. You may have subtle fades and builds of the light or a rapidly flickering disco effect, but either way, modulating the intensity of your templates is an easy way to give movement to them. The second kind of movement is a physical relocation of the beam of light. Typically achieved through the use of moving lights, this is another way to give dynamic movement to light. Then again, there is nothing like giving a baton of leaf templates a gentle shove to simulate a gust of wind.

Where things get really interesting is in how you combine these various qualities of movement. If you are lighting a dance floor, you might have your moving lights ballyhoo while rotating an abstract template with an intermittent strobe effect. But perhaps you are working on something more subtile, the night scene in an opera. You may have several GAM Film/FX slowly scrolling soft focused clouds across the sky while they subtly shift in intensity modulating up and down during the scene. Each choice may be the right one in the right context. But I have a hard time believing Mimi would look right with a strobing Technobeam overhead.

How you use and combine qualities of movement with templates will make the difference between an effect and a composition element. Carefully considering what quality of light you want will guide your design decisions and lead you to a solution that is more than just flickering dots bouncing around the stage.

What did you think of this post? Please share your thoughts in comments.

Template Basics – Atmospherics

Monday, July 12th, 2010

Light is invisible until it hits something. We do not see rays of sunlight except, perhaps, after a rainstorm when the air is full of mist. A foggy night will show off the headlights of an oncoming car or beams of moonlight. The water particulates in the air give life and presence to light in a way that is simply not possible without them. This is equally true on stages.

After exploring leaves and trees and clouds we moved on to abstract patterns. While those essays focused on types of pattern and some basic issues of focus they did not look at how to get the most impact out of your template choices. Haze and fog are particularly effective tools to maximize the effect of your templates.

Because atmospherics allow us to better see the physical beams of light, it means that the light itself takes on a greater visual role. We can see, through the use of haze, where the light comes from. The volume of the performance space is brought to the audience’s attention in a way that it is not otherwise. Because the light is visible before it hits performer or scenery, the world of the show becomes larger than any of those elements. Light can make the world bigger.

We know from our exploration of backlight that a light pointed more in the direction of the viewer will be more present than a light coming from their angle of view. Adding haze, or other atmospherics, will amplify this. How much of an atmospheric effect you use will be guided by the needs of a production. A rock concert will probably demand a heavy use of haze to fill the air thickly. A comedic play, on the other hand, will demand a much lighter touch, perhaps with haze running intermittently on an effect to give just enough presence to the air to make it filled with light.

What kind of atmospheric to use is a critical design decision. The two most common forms are haze and fog. Both of these are chemical based solutions which are heated and then pumped out onto the stage. In addition to these there you have water, dry ice, and smoke.

Haze is probably the most common and produces a thin mist which fills the air. It can range from subtle to obvious depending upon how much is used. Rather simple to control, this is a solution favored by many designers for that fact. A good hazer will fill a performance space quickly and evenly leaving a beautiful mist hanging in the air. One of the greatest benefits of haze is that the particulates hang in the air much longer than natural solutions like water. While it used to be less than healthy, current haze juices are safe in the human respiratory system under reasonable conditions.

Fog operates like haze in that it is a chemical solution. It tends to be very thick and used for smoke effects in more realistic situations and as broad and powerful statements in more abstract spaces. It is rarely if ever subtle. Because fog is so thick it really shows off the beams of light in an architectural manner. Form and color become quite prominent and as such one’s choice of template is critical. Because it is thicker than haze it can be a little more risky for those breathing it in, but is generally safe under reasonable conditions.

Misting systems are especially popular in situations like opera houses which do not allow chemical based atmospherics. This is a water based solution which uses high pressure misting hoses to fill the air with water. While the effect is quite beautiful it has several inherent drawbacks. First, the particulates do not stay in the air. As such the system must run continuously to maintain the effect. This, then, amplifies the second problem which is that water is wet and can cause damage to scenery and costumes. Not to mention wet and slippery floors!

Dry ice is an atmospheric effect which, rather than filling the air, rides close to the ground. Thus its impact on light and templates is often minimal. Because it is so heavy, it can be used to cascade down walls or through the air. Under such conditions it can act as an atmospheric for the purposes of showing of templates quite nicely. Because it is frozen CO2 it poses no health risks. Despite this reality, it is one of the most common effects to induce psychosomatic bouts of coughing.

Smoke would probably be the last atmospherics to consider. Typically an after effect of pyrotechnics, smoke works beautifully to fill a room with particulates against which light might shine. Of course, unless you are doing a big pyro show or a fire ballet, chances are the presence of smoke will be intermittent at best.

The design needs of the show, and sometimes contractual needs of the performers, will determine what solutions are best for you. Each of these atmospherics create beautiful effects of light. Under the right conditions these tools assist in creating beauty and transcend their role as effects. Anyone can flood a room with fog and haze and turn on the backlight templates. Balancing this with the needs of the show to create a thing of beauty takes careful consideration and finesse.

What did you think of this post? Please share your thoughts in comments.

Template Basics – Abstract Patterns

Friday, July 9th, 2010

While leaves and trees and clouds are great when working on naturalistic shows, that is far from everything we are called on to do as lighting designers. Be they large multi-set musicals, corporate events, parties, or live music, the world of abstract patterns are a powerful way to create a dynamic and varied lighting design.

Abstract gobos can be particularly good for delineating location in large musicals. While a full scenic shift is great, augmenting that with a total transformation in the lighting environment can truly make the difference in a production. Linear patterns that drape over scenery or scrape across walls create quite a different effect than geometric shards of lights cast across the floor. Abstract breakups like R77764, focused very soft, lightly highlighting scenery or perhaps a framed photograph or poster, can really bring that element to life.

The risk with abstract gobos is allowing the template to dominate the composition and thus draw focus away from the performance. While a farce might call for a very obvious use of templates, a drama probably would not. Another thing to consider, before utilizing an abstract gobo in a dramatic piece, is if the same effect could be achieved without use of the template. If you want broken light it is far more interesting to shine a PAR or floodlight through scenery than it is to point a gobo across stage. That said, when the right choice is a template it can make quite a strong impact.

Abstract templates are fantastic for providing a sense of architecture and place to a scene, party, or music show. A simple change in gobo, from leaves to a geometric template for example, can tell us quickly that the action has moved from outside to inside. A pattern projected on walls and ceilings can fast give light a direct connection to a theme party or event. Whatever your situation, the use of abstract templates are very powerful.

Like Spiderman is often reminded, with great power comes great responsibility. Choosing your templates carefully by considering both the shape or style of the design, as well as how open or dense it is, and how sharp or soft it is focused, will make the difference between a clever and unique lighting idea and something pulled from a catalog. Just because you use a stock gobo does not justify having a stock generic composition.

One instance where abstract templates are very useful is live music. Specifically backlight templates with haze and coming out of a moving light. Music as a medium is very abstract. Even when there is narrative storytelling, it tends to occur in a non-literal manner. Far more frequently we are dealing with a wholly abstract artistic environment. In these cases light too is given the freedom to work in an abstract manner. Templates, like color, move and change in an emotional response to the music. Perhaps the templates dance in rhythm to the song. Or they might provide a counterpoint, doing a slow wash from behind the musicians and then up and over the audience while the music bangs away at 180 BPM.

With a live act, the kind of template used can be guided by the style of music being played. A techno band might want more linear shapes, perhaps circuit board patterns or something to that effect. A psychedelic jam band on the other hand may call for more swirly organic shapes. Intuition and feel are your best guides when working with music.

What shape does the music sound like?

Abstract shapes are also particularly conducive to rotation and movement. When working in an abstracted space like music or a party, where it is a matter of ambiance of the light rather than literal storytelling, one must consider every quality of light. Movement is a fast way to create a dynamic space with light. A moving gobo is never going to look like something other than a moving gobo. Because of this, the designer is freed to react emotionally to the moment rather than being tied down by a literal framework often found in dramatic works.

Templates are such a strong and noticeable effect that their proper selection is critical for creating a good composition. Once they have been selected, a good palette of templates can lend range and dynamism to a work that is not available without them. Choose wisely.

What did you think of this post? Please share your thoughts in comments.

Template Basics – Clouds and Skies

Monday, June 28th, 2010

Continuing our series on templates we will stay outside for the time being and, after having looked at leaves and trees, we will move on to clouds and skies. Clouds can be some of the trickiest templates to work with. At the same time they can, with very simple and subtle gestures, provide immediate depth and nuance to a stage picture. A simple two tone cyc will, with the addition of a few soft clouds, gain a depth of naturalism that you can never achieve with color alone.

Clouds must be thought of in relation to the sky you are lighting. Time of day becomes critical to our template choice. A streaky cloud is more likely to read as dawn or dusk. A large puffy cloud will read like something we see in the middle of the day. Color is very important when designing with clouds. As we observe in the natural world, a cloud often takes on the quality of light and then amplifies it. During a sunset the sky might do a simple ombre from amber to congo blue while the clouds appear on fire catching the colors everywhere in myriad shades of purple and red and yellow. During the day the sky might be a clear blue and filled with little fluffy clouds shimmering a brilliant white. After a rainstorm the skies might be almost wholly obscured by a million shades of grey in the dark and heavy clouds.

Cloud templates come in several varieties and each have their benefits and drawbacks. Standard steel, like with leaves, provide a cookie cutter cut out of a shape that, with the proper attention to angle and sharpness can be either cartoonish or subtle. Even a template as silly as R78169 can, with the proper focus, turn into a very powerful effect when designing a sky.

Years ago I was calling focus for a designer on a production of Cloud 9. We were doing quite well working our way through the rig getting things pointed when I brought up the first of his template system and a pair of feet appeared on a wall. Curious, we brought up the next channel and there was another pair of feet. Noting a trend we turned on the whole system of 20 or 30 lights. All feet. A simple typo in the paperwork had caused the master electrician to order 30 pairs of feet rather than 30 clouds. Fortunately clouds are soft and mushy things. By taking the barrels all the way out past sharp the feet were transformed into clouds and the focus continued.

The softness of clouds is one of their most important attributes. Varying that softness is how we achieve real three dimensional effects. Layering two instances of of the same template, one on top of the other, with differing focus and varied intensity can create a photorealistic cloud effect. Layering is a critical component to designing a dynamic sky. A single cloud template will do little to convey the depth of a sky but when we layer in multiple templates in differing colors and focus, with varied intensity, we can create truly dynamic looks on our cyc or wall.

Cloud templates come in many shapes and sizes. Even when looking at the options for little fluffy clouds we have the clouds themselves, we have the underside of clouds, and we have their tops outlined. We can choose between tradition steel templates, or mesh patterns, or glass. We can use any or all of these template options to design dramatic skies.

Color plays a huge role when designing a sky. Perhaps a scene takes place in the morning as dawn shifts to day. You might cover a sky in various saturated streaks of salmon, amber, and yellow light which crossfade into softer, fluffier, pale lavender clouds over the course of the scene.

The movement of clouds is slow and subtle and beautiful. Capturing that on stage is a wonderful thing. One way to gain a sense of movement is to have many layers of clouds in various colors which shift and change intensity throughout a scene or production. However, using something like the Gam Film FX can be a wonderful way to, very simply and elegantly, give movement to an otherwise static sky. The Film FX, like any device that uses more than one pattern in the pattern slot, requires a very close attention during focus. Trouble can arise when getting the proper softness for one side of the film loop makes the other side appear too sharp edged. The extra time and care that it takes to focus these devices is well worth it for the end result.

The options for cloud templates are as varied as the sky is day to day. Building a sky is a wonderful combination of color and texture. The best way to understand how to design a sky is observation. Getting out and really looking up at the sky and watching the clouds move for minutes and hours on end will help to build an understanding of their subtle nuance and dramatic possibility.

What did you think of this post? Please share your thoughts in comments.

Template Basics – Leaves and Trees

Friday, June 25th, 2010

One of the greatest things about templates is their ability to define location. The dappled light coming through the leaves and branches of trees is a wonderfully beautiful natural phenomenon. In the introduction to this series I mentioned that one of the key issues surrounding the use of templates is focus. Finding the proper degree of sharpness and softness in a pattern is a key determinate to making the composition work best for the specific production. But there is a lot more to it than focus.

Naturalistic patterns like leaves have a few specific concerns that we must be aware of. While you might find yourself designing a more cartoonish style production where you want a cookie cutout look for your leaf patterns, I will be assuming for the purposes of this essay that you want to recreate a naturalistic effect. To do so requires a few very careful considerations; shape of gobo, density of breakup, degree of softness, and color. Each of these must be considered in careful detail to determine the best solution to your particular design problem.

The first concern is the shape of the gobo. Sadly, this is something that is too often overlooked when considering a template for use in a production. When I say shape of template I do not mean the exact shape of the leaves themselves, but the overall shape of the pattern. As you can see from the example of R77732 the pattern has a round shape overall. No matter how you point the light, no matter how much softness, this template will always look round. While this might not be a concern in certain styles of production, or when you have a full stage wash on, it does become a concern for more naturalistic compositions. If you want to vary the intensity of the individual lights to pull focus to a certain area of the stage you will end up with little circles of leaves of varying intensity. Worse still, if you just want to turn on a single light, you end up with a circle of leaves which looks hokey at best.

When using a template like R77774 there is no concern that the template will look round. In fact it is impossible to focus the light in such a way that a single instance of the template appears round. The potential pitfall with these style templates is that you often need more physical instruments creating a tighter beam overlap in order to get a clean full stage look. The benefits of not having a round dot of leaves, however, far outweighs the need for greater precision in drafting, hang, and focus. There are plenty of examples of non-round templates but they are definitely the minority when it comes to leaf patterns.

Once the shape consideration has been resolved you need to consider density. Our example above of R77774 is great for more open sun filled compositions. The template lets a lot of light through while still maintaining the character of light through trees. But perhaps you want your templates to be more of an accent. Perhaps all that light, and the varied size of the spaces between steel, is not the right look. A template like R77733 gives a more uniform, dense, feel the the light. Similar in density to the R77732 noted above, this template shares with R77774 the characteristic of not being round. What density of template is wanted will be determined by the dramatic needs of the scene in question.

Once the template has been selected we move on to focus. Focused sharp, the templates look like cartoon drawings rather than beautiful light. To get a realistic feel for the light we need to soften the edge of the template. Obviously going too far will just make a big mushy mess, but if we leave the pattern too hard edged we end up with a cartoon style. Beginning with the pattern sharp, with a nice blue edge, we have two options to soften each with their own benefits. Pushing the barrel in past sharp begins to create chromatic aberrations along the pattern edges. This can be a particularly nice way to get a feeling of color into a “white light” palette. The chromatic aberration can work very harmoniously with saturated color palettes as well. Pushing the barrel out past sharp gives a very soft and feathered edge to the template which not only makes the image softer, but also can lend a more dreamlike quality to the light. The edges become less defined and the overall effect is lighter.

The last concern with templates is color. Remember, what is interesting is light through trees not projections of green leaves on a stage. Sunlight in the natural world is around 5600 degrees Kelvin or in colloquial terms, pale blue. On stage we obviously shift this depending on the exact style we are looking for. However, the basic range of natural light should be considered a starting point. Lighting a rock concert or a dance club we might have sharp edged patterns in a bright magenta and yellow. When lighting an exterior scene in an opera we will be far more successful with clear incandescent light or a CTB like L202. The style of production will always drive the color choices, just as it will effect the focus and pattern choice.

Putting all these elements together will give you a dynamic system for evaluating templates and their use for your compositions. Finding a template of the proper shape and density is a good first start. Completing that line of thought with a proper focus and color selection can truly transform your compositions into works of beauty. Adapting your choices to the needs of the production will keep your work fresh and unique.

What did you think of this post? Please share your thoughts in comments.

Template Basics – Introduction

Monday, June 21st, 2010

One of the least discussed elements of lighting design is the use of templates (also known as gobos or patterns). When it comes to colors or angles or instrumentation, there are extensive resources to go to but not so for these things. As such I find there is more misuse of templates, more poorly focused gobos, more waste of patterns, than there need be.

Over the next few weeks I will be writing a series on template basics, similar in scope to my series on color theory. I hope you will find this informative and useful. Please join in the discussion in comments as better lighting can only come about through dialogue and the exchange of ideas.

The main way in which templates are misused has to do with focus. Unlike video or slide projections, templates, particularly steel templates, are, with very few exceptions, not designed to be used in a sharp focus. One of my favorite leaf patterns, R77774, looks terrible when used in sharp focus. However, when pointed at a proper angle, with an appropriate degree of softness, the template becomes a powerful and versatile tool in my palette when designing a show.

Over the next few weeks I will look at specific uses and approaches to templates. However, before we can get into specifics, we need to look at what templates there are and what they can do.

At a basic level there are two kinds of templates, steel and glass. Steel templates provide, through the use of shadow, an image cut out of a single piece of steel to project shapes and shadows on scenery, people, architecture and so on. Glass gobos on the other hand provide colorized shapes and textures and, with the exception of some recent developments, tend to be more on the abstract end of the spectrum.

Both glass and steel templates can be used for naturalistic effects like clouds or leaves. The options range from cartoonish to the very naturalistic, particularly with cloud options. Mesh and grey tone glass cloud templates can render amazingly realistic cloud effects. At the same time, a proper focus of traditional steel templates can bring about amazing three dimensional effects almost indistinguishable from video and slide projection. The key, once again, is in the focus. Focus and layering.

In addition to naturalistic effects, templates can be used to provide abstract patterns on floors or in atmospherically treated air. Used on floors, a standard paint job, or even colored floor, can be given a high dynamic range throughout a production thus allowing for many different visual landscapes upon which performers might traverse. In large musicals with minimal scenery, for example, the use of patterns and textures can be a powerful tool to lend a dynamic quality to an otherwise static space.

Combining the ideas of geometric textures with naturalistic uses, we see that time, space, and location can be defined through the use of templates. Perhaps geometry reigns in one scene while nature prevails in the other. A large musical like Wizard of Oz might have different styles of leaf and tree templates depending upon which part of the forest the characters are in. And Oz may well be filled with deco inspired abstract geometry thus providing a counterpoint to the nature we see along the yellow brick road.

We use templates to provide texture to scenery and bodies. This can be used to enhance a scenic designer’s idea by drawing out the mottled paint through variation of light and shadow. But it can also be used to cover up flaws, making poorly constructed seams disappear to the audience’s eye. Dappled light on a performer, aside from being inherently beautiful, can make their movement through space draw the eye in a way that solid, unbroken light does not.

Templates provide movement which further enhances the dynamism of a scene. Be they rotating patterns, scrolling film loops, or moving lights dancing the can-can, a pattern moving through the air gives shape and texture to a scene in a way that static lights can not. By using atmospheric haze and fog, the effects of these beams of light are enhanced and brought to further prominence.

Using templates as backlights, either from above or from below, the effects are magnified. The beam of a light is noticed by a viewer more strongly the more that beam comes from the opposite angle of viewing. By using templates as backlight, the viewer is made well aware of the architectural quality of the lights and thus any movement, color, or changes of intensity are magnified accordingly. Combined with the atmospherics mentioned above, the effects can be very powerful indeed.

The risk of templates is that they can read as cheesy and gratuitous when used improperly. While a musical like Joseph and the Amazing Technicolor Dreamcoat may well call for spinning stars of David which dance along with the performers, an opera like The Tender Land demands very soft focused realistic patterns which provide texture to the air but do not call attention to themselves.

The power and efficacy of templates comes not from what they are, but from how they are used. While many designers look down on templates as cheesy little cheap tricks, the truth is that they are powerful tools when used correctly. The real trick is using them in an appropriate manner.


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