Posts Tagged ‘craft’

Tis a poor craftsman who blames the right tool for the right job

Monday, September 20th, 2010

For a long time I was a strong proponent of the saying “Tis a poor craftsman who blames his tools.” The principal is a sound one at a certain level. Blaming a hammer because you did not hit a nail straight is disingenuous and foolish. It does not allow you to learn by paying attention to what you did wrong.

This idea becomes corrupted when translated into “I can make anything work under any circumstances.” While one could make a project work under poor conditions, they will not make the best work that could be made. It is possible to light a musical with three dozen lights on a two scene preset but it will never look good. One could make a passable effort and do something which looks good in spite of the limitations, but when we are concerned with truly great work we must have the right tools for the job.

This is a problem that lighting designers encounter regularly when working in the theater. Many venues have a stock of lights and many producers want to use that stock of lights rather than renting or buying equipment which fits the specific needs of the production. While one can do decent work sometimes without the right tool it is not the best work possible. A bank of PARcans is fundamentally different than a single 4k HMI. A Leko with frost is not the same thing as a Fresnel. SketchUp is not Vectorworks.

Too often a lighting designer is forced to use equipment that is simply not the right tool for the job. We learn to make the best possible work we can but that is fundamentally different than having the right tools to begin with. This happens with the physical lights themselves as well as control systems. While I have learned to program an ETC Expression so that it can do nearly everything an Obsession can do, having the Obsession makes the workflow much smoother and ultimately results in better work. And there are some things you just cannot do with an Expression.

Selecting the right tool for the job is what makes the great stand out from the good. Sometimes a bank of PARcans is the right choice over a 4k HMI. Sometimes an Expression is preferable to an Obsession. More complex technology is not always the right choice. Worklights from Home Depot make better footlights than nearly any theatrical lights available.

Knowing what technology to choose makes a great designer. If the solution does not work after having chosen the technology, the fault is not in the technology but in the designer’s choice. Always carefully selecting the tools we use does not preclude us from occasionally choosing the wrong ones. But then we learn and grow and do not make the same mistake twice.

This is an important idea for producers to understand. If we do not have the right tools we can not do our best work. This is a plain and simple truth. But it is incumbent upon the designer to choose wisely and appropriately. Being indulgent and buying into the idea that newer and more complex must be better diminishes the cause of getting the right tools when we need them.

I remember hearing Warren Flynn talk once about seven years ago. At the time I was very caught up in the newer is better mentality. His perspective made me question that. Someone made a derisive comment about some Autoyokes in his moving light rig and cheap producers. He was quick to point out that he specs them intentionally because they are quick to program and save tons of time when a simple frontlight special is needed. Shutters, gobos, rotation, frost control, and color all take valuable programming time when what the director wants is simple facelight or a downlight on a chair.

The designer needs to control the technology. If things go the other way around we have a disaster waiting to happen. Many draftsmen use nothing more than vellum and a number 2 pencil. It takes a lot of hand control to draft a high quality, readable set of construction drawings with a single middle weight pencil but if that is the right tool for the craftsmen then it is better than two boxes of top of the line drafting pencils or the most sophisticated 3D computer drafting program.

Learning new technologies is easy. Having complete control of the fundamental tools of one’s craft takes constant dedication and total attention. Focusing on our choices and learning from less than perfect ones allows us to grow and further perfect our craft.

Drafting Day

Wednesday, September 20th, 2006

I have been drafting the lights for Windows for a good part of today and yesterday. I don’t think I have written much if anything about drafting here, but it is certainly no less important to the design process than anything else.

Since many of my readers are not lighting designers, I will take a moment to define relevant terms.

Drafting: consists of the technical drawings that lighting and scenic designers draw up to communicate the physical aspects of the design to the technicians. A lightplot gives very precise information to the electricians about what kind of lights go where, how they should be controlled by the lighting control system, how they are plugged in, what color they receive or any accessories, like color changers, patterns or iris.

Worksheets: The working drawings executed by a lighting designer to determine the precise angles of the lighting instruments. These show where the individual lights go and become organized as part of a whole lighting system. They are then translated into the lightplot.

I know a lot of designers who do not enjoy drafting or doing worksheets. They find it the tedious work that one does before the fun design work. As a result they often do not take enough time in this part of the process and often run into major problems once in the theatre. It is possible to have every move one makes in a theatre be determined prior to entering the building. This is important because time is of the essence. It is possible to work out on paper everything necessary to do the lighting designers work. The only surprises should come from errors, like scenery not built to the proper specifications.

I love doing worksheets. It is a wonderful negotiation with the scenery. It is a fun process of discovery in terms of how the light moves in this particular scenic world. Every good set contains within it the lighting. Much of the work of a lighting designer is to find the lighting inherent to the set that most effectively aids the storytelling of the play.

The set for Windows is fairly straight forward. Two scenic walls that bring some interesting angles into a generic rectilinear stage space. Upstage are a series of lightboxes. We are planning on using color as a major storytelling device and these lightboxes will be a key element to that aspect of the visual storytelling.

One of the major challenges to this design comes neither from the scenery nor from the complexity of the text. At least not at first. The lighting grid, as is the case all over New York, is very low, less than 12 feet from the stage floor. The irony of small, specifically short, spaces is that they require a lot more lighting instruments to illuminate the space than do larger spaces. One could conceivably light a warehouse or a spanish fortress with fewer lights than one needs for a small New York stage.

On top of this, the play has many locations and it flows in and out of memory, so even the same location might not be the same place. This necessitates a wide breadth in terms of the lighting palette. As a result, one must be rather precise with the drafting of the lights. And as precise as one is, there are sacrifices to be made. One must guess what the staging will be like and all one can do is hope the guess is correct.

Spending time on the drafting outside the theatre means more time can be spent in the theatre doing the composition. The fun work. Drafting the lights is like a painter laying out their palette. One chooses not only colors, but also if one will use oils or acrylics for the subject at hand. Is one using traditional brushes or perhaps a palette knife? Changes might happen mid process, but the lighting designer, like the painter, wants the majority of these decisions to be made prior to beginning the composition.


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