Posts Tagged ‘color’

A Colorful Exchange

Monday, January 17th, 2011

I remember an exercise in my World History class freshmen year of High School. We were studying the Industrial Revolution and did a sort of game to understand the rapid rise in urban population which occurred in tandem with industrialization. Each student was given a piece of paper with a xeroxed hand drawn map of “London” on graph paper with a grid. Houses were one square, tenements 3×3, factories 5×5 and so on. The teacher would then say “Draw three houses” and we would outline three squares. Pretty soon the pace and scale of the requests got to be at the limit of our ability to draw. Needless to say everyone’s paper lost whatever semblance of order it had when they started. The lesson was that the rate of growth outpaced the ability to do any orderly urban planning.

This same problem, it seems, has plagued the manufacturers of lighting color media for the last several decades. The demand for new and increasingly precise color media has caused the companies to produce new and varied Gels at an alarming rate. Lee Filters, one of my favorites, solved their jumbled industrial revolution by switching from the Numeric Edition swatch book to the Designers Edition almost a decade ago.

The reasoning, which I fully understand, runs something like this: the colors in numeric order are such a jumble of red to blue to bastard amber to yellow to red to blue that it can be difficult to make sense of by browsing. Putting the items in numeric order places “Special Lavender” next to “Pale Green.” In an attempt to make the process more user friendly they devised the Designers Edition.

The Designers Edition solves the jumble problem by placing the colors along a chromatic scale. The reds gently flow into the ambers then to yellow then green, blue and finally into lavender and purple. It places L106 right next to L182 allowing for good comparisons.

Unfortunately this system is less than ideal for two reasons. The first is that I remember colors by number and not name. And my memory is imperfect. If I am under a tight schedule for a plot, sifting through the Designers Edition to confirm that it is L137 and not L138 that I want in my Box Booms takes too much time. The second reason, related to the first, is dealing with House Plots. When I get a hookup from a venue I just want to quickly find the numbers and see what the color is. I don’t want to cross reference a numeric listing to find the page the gel is on, sift through the book, and then double check that my conversion is right. I just want to look up the number.

The other week I was working on a plot. I was using my old and very beat up Numeric Edition swatch book which has many colors cut out for samples and tests or old scroller magic sheets and while it was in numeric order, it was more rundown than a derelict 19th century factory town. Being saddened by my inability to procure an up to date Numeric Edition swatch book for the better part of a decade I bemoaned my fate on Twitter and was quickly responded to by LeeFilters.

Less than a week later a small package arrived in the mail. Lee Filters has begun producing their Numeric Edition once again. Oh the joy! The rapture! The sheer ecstasy of this momentous event will cause the heavens to tremble.

The return of the Numeric Edition swatch book from Lee FIlters is a thing of beauty akin to the complete restoration of a beautiful old 19th Century Iron and Brick factory building. Now, as I write this, with swatch book laying beside me in the sunlight I feel a calm wash across me. The universe has come back into alignment. The imperfect beauty of the Lee swatch book has been returned to its Original form. Allowed to stand proud knowing that the colors contained therein are so strong and powerful they do not need the precise ordering of a chromatic scale.

Dancers are people too

Monday, November 15th, 2010

There is an assumption that a lot of people make with dance lighting that somehow, because it is dance, we can ignore standards of beauty for lighting people. The range of colors which look good on human skin are actually quite narrow. Pale lavender, pale amber, clear incandescent light, and daylight. Anything much more saturated than this and skin tones start to look, well, inhuman.

I have seen more than one person, when seeing a color like L126, say something like “ooh there’s a dance color,” as though the medium itself somehow justifies making humans look like glowing neon space aliens.

These colors can be quite striking and bold. They can be beautiful and the right choice in the right moment. But to assume they are somehow “dance colors” is to unnecessarily limit one’s thinking when approaching dance.

Strong color can be a powerful tool in dance. Especially in modern dance, where there is little to no scenery, color becomes a primary element in the visual storytelling of the piece. Yet when we are lighting the human form, such colors are, more often than not, ugly.

The skin of a dancer is no different than the skin of an actor, or an opera singer, or a CEO. It looks alive and vibrant in the same range of colors and looks sick and dead in similar ways. Magenta, green, yellow, and even dark blue, all have their place, but are in no way inherent to dance.

I remember reading a letter to the arts editor of the San Francisco Chronicle years ago criticizing an SF Ballet piece. The critique said something to the effect of “with all these new lights available like LEDs I am at a loss as to why Ms. Tipton lit the entire piece in white light.” The implication being that because one could use color, one should use color. There was no thought that perhaps one of the greatest living lighting designers in the world had something else in mind.

Dance is not about color. Dance is about the emotional expression of the human experience through movement. It is movement that defines dance. Perhaps it is the, often, non-literal nature of dance which leads people to assume that wild colors are the best and only solution. But that line of thinking does a disservice to the dance itself. It takes one’s inability, or more likely unwillingness, to engage with the work on its own terms and uses that as justification for a bold lighting scheme.

A green dancer, unless they are supposed to be an alien, or perhaps the embodiment of jealousy (and even then I would be wary and probably let the costume tell that story), is not beautiful. It might look neat but it does not do the dancer justice. We must approach our use of color in dance from the point of view of making the most beautiful work possible. If we just want beautiful and colorful light we can go do installations. In a collaborative art form we are responsible for making all our collaborators work, and this includes the performers, look as beautiful as possible.

Angle, far more than color, brings a dance to light. Sculpting the form in space, engaging with the kinesthetic being on stage, is what truly makes a dance. Sidelights are typically used, not because they are “dance lighting,” but because they treat the human figure with a sculptural focus that is unparalleled by other lighting angles.

Shins and Mids, typically with bottom cuts off the floor, allow us to light a dancer without lighting any of the surrounding environment, wings, cyc, or floor. Head-His, while grazing the floor still keep most of the light on the dancer and off the rest of the space. As we move vertically we get a stronger lighting hit on the floor, and consequently bounce on legs, cyc, borders, and other elements that are not dancers.

When using color, one would do well to consider these facts of how different lighting angles light different things. One could light the dancer in flattering colors for skin tones and still make strong, bold, color choices in the backlight or cyc lighting. This way one creates a whole world of color in which the dancer floats effortlessly. The colors on the dancer can then be very flattering to their particular skin tone without negatively impacting the designer’s impulse towards a strong and bold use of color.

Powerful and vibrant colors have their place in dance lighting. They can be an amazing way of communicating strong emotions to the audience. The use of color must come from within the dance. It must not be an arbitrary imposition from the outside. Discovering, and then revealing, the inner truth of the movement, is the job of the lighting designer in dance.

Lighting with Video

Monday, August 16th, 2010

The last show I lit had a lot of video. The set, with the exception of a table and two chairs, was comprised entirely of moving video screens. Four in total. The show, having a lot of comedy, wanted to be fairly brightly lit. Solving the technical issues with the lighting was enough work for one show. Then I had to make it look good and follow the emotional currents of the piece. Quite a challenge, but par for the course when it comes to heavy video pieces.

I have worked with video in quite a number of pieces over the years and have learned a lot from it. Successfully navigating heavy video pieces requires a clear and precise craft approach to the design. If video is a major component of the piece, the director, choreographer, producer, and video designer probably want to actually see it. And see it well. As such our first job is keeping light off the video screens.

Avoiding direct light on the video screens is easy. You have the majority of the lights pointed along the axis of the video screens and take upstage cuts off the screens. Typically, and as was the case in my recent video adventure and my working assumption for the rest of this essay, that means a lot of sidelight. However, that is often not enough for a full show, in my case a three hour opera in four acts.

I began with my sidelight systems. Three color Hi-Sides and three color booms (Head-Hi, Hi-Shin, and Lo-Shin). The Hi-Sides, while the ideal angle for the piece, present an interesting problem at a craft level. Because the light hits the floor at such a steep angle it bounces off the floor at a similar angle. The result is a noticeable increase in bounce light on the screens. I needed the Hi-Sides for the piece. Due to the difficulty of avoiding bounce light, I chose to put then at a fairly acute angle as pipe-end fixtures fanning out rather than at a consistent angle across stage. The booms proved very useful as only the Head-His hit the floor. Their angle was such that the bounce light impact on the screens was minimal.

While this solved midstage and upstage, the downstage was quite a curious problem indeed. We had two screens at the proscenium line, one stage left and the other stage right. These were backlit screens, each made of RP and about 15′ across, that singers would perform in front of. There was nowhere to put low booms DS as the only slot available was also an entrance. The ideal Hi-Side position was not available as there was the proscenium overhead. I ended up lighting the DS area with Box Booms cut off the screens US of them and a single Head-Hi raised up to avoid performer collisions. I was able to carry the colors to these front of house positions and the Box Boom angle ended up being midway between the booms and the Hi-Sides. Less than optimal, but a decent compromise.

Backlight with video tends to be deadly. I had a single backlight system in the plot but almost never turned it on due to the severe bounce light effect on the screens. A few backlight specials were needed throughout the piece but other than that I was unable to rely on these.

Frontlight was necessary, but like backlight, poses serious bounce issues. In this case the basic visibility needs outweighed the effect of slightly washing out the screens. I had to take a very steep angle for the Frontlight and, of course, make all US cuts off the screens. To add a little extra fun to the whole process, the table, midstage center, was covered in clear plexi and up lit. This meant the uplight focus had to be such that it did not catch the US screen and the frontlight focus had to keep the hard bounce off the US screen.

Since bounce light is one of the major concerns it might be obvious, but bears mention, that the lights want to be as sharp as possible. Frost is a wonderful and beautiful thing in many situations. With video it can be horrific. All the sidelights were focused sharp to the shutter (I love that crisp blue edge) and cuts made within less than an inch of the screens. The Frontlights had to be frosted as that lovely blue edge looks a bit out of place crossing a singer’s face. There were several sidelight specials built in to the plot to fill in between openings in the screens where performers crossed from the US systems of light to the DS systems of light.

Not only should the units be focused sharp, but their placement must be very precise. In this case the performers went right up to the screens so the sidelights needed to be as close to the screens as possible. Depending upon the newness of the fixtures it may well be worth your time to clean the lenses of any sidelights as the effect of dust buildup can be as bad as frost.

Color with video is a curious thing. Because the base color of the video is cool I find cooler colors to be more useful. The Hi-Sides were L161, R3202, and CLR. Booms were L161, L201, and CLR. Box Booms were L201 and CLR. Frontlight was L203. The backlight specials were CLR. Big video shows are where the slight difference between CLR and L203 really stands out. The clear incandescent light is very noticeable on the video screens (even during warm cues) while the cooler L203 and beyond, are much less noticeable. This was a bit unfortunate as the tone of the piece called for warmer colors but even CLR proved to be too warm most of the time.

Ultimately working with video is like working with any scenic element. Certain colors and angles look good and certain colors and angles look bad. Obviously the first interest is seeing the performers and the video clearly. As artists we want to move beyond the pure craft aspect and create beautiful works of art. Working with the video and what makes it look good will ultimately serve the needs of the piece as a whole better than ignoring or fighting the video. Not every piece can have that warm amber or soft focused sidelight. But every piece can, within the scenic limitations, be lit beautifully.

On Visual Thinking

Monday, April 12th, 2010

Most thought, at least in my experience, happens through the medium of language. We use language as a primary means of communicating thoughts, ideas, and emotions with one another. We are taught early on to read and write. With the rise of email, IM, and the like, we have become a culture strongly oriented to the word.

Through all of this verbal bombardment it is important to remember that linguistic thinking is merely one modality of thought. As philosopher Martin Heidegger says, “What is spoken is never, and in no language, what is said.” What is spoken leaves out what is seen. And that which is seen, speaks.

Visual language is an amazingly powerful means of communication. Certainly advertising agencies have realized this. They utilize this knowledge to a great degree. Visual language suffers the same limitations as spoken language. Context is important. And with context comes the ability to read between the lines. One of my favorite visual context issues has to do with how children are dressed. In European, and European derived cultures like the United States, little boys are associated with the color blue while girls are associated with pink. In parts of India (and I can only imagine other parts of the world as well) the reverse is true. Rather than seeing pink as feminine, it is seen as the diminutive of red (a very masculine color) and as such a totally proper color for little boys.

Visual thinking, just like verbal thinking, necessitates an understanding of the cultural context and the larger visual vocabulary of that contextual visual language. The color example above is but one instance of visual language differing culturally. The meaning of shadow is culturally determined as well. In fact, I would argue that visual languages are as unique and distinct as verbal languages. Just as the collection of phonemes that make the word pronounced [fuhk] have a different meaning whether you speak English or Vietnamese natively, so too does red or shadow have different meaning depending on the visual language you speak.

Just as there are similarities between the verbal and the visual with regards to vocabulary, there are similarities in terms of grammar and syntax. Rather than issues like subject/object or verb/noun (although those concerns can arise) we have foreground/background or shadow/highlight.

While we can map similarities between the visual and verbal realms all day long, we must be clear that the two are distinct. Talking about visual ideas can be a nice way to begin a project. It can serve to frame a show before heading in to tech. It can be useful in terms of devising the palette of lights used by a designer. But once the lights are being turned on and off, and cues recorded, the thinking must be wholly visual. It does not help to sit there going “I wonder if turning on the head-hi will deconstruct the notion of theatricality better than the shins.” Or “rather than looking at the stage picture I’m going to take a moment to think if frame 6 blue or frame 7 blue in the scrollers is more romantic.” Or whatever. You turn a light on, see if it looks right, and adjust as needed. The thinking must be at the visual/emotional level rather than the verbal/rational level or the effort will fail.

I recently had a board-op say to me they wished I would not turn my mic off when speaking to my assistant because they wanted to know my thought process. I was honestly baffled by that response because the thought process is not talking, it is looking and then turning lights on, off, up, or down. “Channel 35 to 20 percent” is a thought. It is an idea. A hypothesis.

I write this blog because I find writing to be an enjoyable activity. I do not write this blog because writing about light and moving light through space/time are the same thing. They are not.

Back when I would work as a board-op, even if I did not like the work of the designer, I would watch every level change with rapt attention trying to decipher why they made that change and not another one. I would play games trying to see with their eyes and guess ahead of them what they would do next. When I was really paying attention I would be right in the zone with the designer almost like I was lighting the show myself. That is visual thinking.

Without visual thinking, without putting words aside and allowing the mind to focus wholly on what it sees before it, the creation of visual art is impossible. To improve my visual thinking I have recently taken up drawing again. When drawing, words not only don’t help, they hurt. One must turn off the verbal part of the brain and just look and see. If the line is correct move on to the next one. If it is wrong correct it. The right answer is in your mind’s eye.

It can be a lot of work to free a mind oriented to verbal language and allow it to think visually. It was not easy for me. In fact it was a lot of work. Words are seductive. It can be easy to get trapped inside a beautiful rhetorical flourish and not notice that it is masking a lie. Visual language can lie too. But one thing it can’t lie about is whether or not it looks good.

Close this browser window, pick up a pencil, and start looking. You’ll expand your vocabulary and improve your grammar at the same same time. And don’t forget to enjoy yourself.

From the Archives: Lighting the Body in Space (Part 1)

Friday, March 26th, 2010

Note: This post first appeared in October 2006. I thought it was a nice compliment to my post last Monday

Something I have not spoken of in this forum, at least not much, is the relationship of light to the performer. Concept, space, time and story are all here, but what of the performer? First, before anything, we are lighting the performer. Be they dancer, singer, actor or DJ. The performer and their body.

But what is that body? In dance it is Body as kinetic sculpture. In theatre it is Body as language made form. In opera it is Body in the world. On the dance floor it is Body as extended psychic presence. How do we see these bodies? What are they and what do they mean? Do we see them differently?

Body. Literally it is a physical composition of living cells. It is organic matter. And it reacts to light in a particular and unique way because of that nature. One of the primary qualities of light that can assist us in doing this is color. Through the use and manipulation of color one can make the body appear dead or alive. Real or artificial. The control of and transformation of the skin tone of the performer is a vital and necessary aspect of the lighting designers job.

cabaret_pasties

In 1986, John Gleason wrote a series of articles for Lighting Dimensions magazine titled “What is the Color of White Light?” In it he explored the myriad variety and variation that commonly comes under the title ‘white light.’ This light refers to both the cold dead green of fluorescent lighting and the vital red warmth of a candle. White light is not a single thing, rather it is a variously aspected dynamic transformative entity.

Transforming skin tone as I mentioned above does not necessitate heavy use of chromatic color, although that too can be effective. Rather the very subtle alteration from a slight green to a slight red can radically alter our entire perception of a body in space. The line between life and death is thin and mutable.

wheel1

Angle too is a key element of this revelation of the body. The low side lighting so common in dance helps to bring out the sculptural nature of the human form. The angle of the light determines, by necessity, the angle of the shadows. Thus one is designing not only the light, but also the shadows on a performers body.

But then this performer exits within some context. They exist in some physical location, but also in a psychological space as well. So the surrounding environment must be lit to show them and their relationship to that context. As each and every element is added to the equation the frame of reference changes and the balance shifts. It is a constant negotiation. An ever shifting lens that must keep a narrow depth of field on the performer. The focus must always be clear. Sometimes that is difficult and sometimes impossible, but it must always be the first intent.

Medea with Chorus

How a body is revealed determines how we interpret their words and actions. Do we trust them or not? Are we looking for comedy or tragedy? Is it ok that we are confused? What is the nature of their soul?

Light does not and can not answer these questions. Light can be a lens through which these questions are asked. Light can make an action seem natural or forced, it can cause our initial impression to be one of trust or mistrust, confusion or clarity. The focus of the composition can in many ways determine the focus of the performance. Light can not hide a bad performance, but it can make a good performance great.

Color Theory Basics – The Index

Monday, February 1st, 2010

It has been a lot of fun writing this series and numerous people have said to me how useful they have found it. Below is an index of the articles in the series for quick reference.

Enjoy!

Color Theory Basics – The Effect of Lamp Type on Color

Friday, January 29th, 2010

For the last installment in my series about Color Theory we will look at how Color and the Perception of Color is affected by the source of the light, or the Lamp Type. Anyone who has spent any amount of time working with a mixed package of discharge sources and conventional lights knows that getting them to work together can present significant challenges. Further, the qualities of light (direct vs. indirect or spotlight vs. flood lights) can effect how we perceive the exact same color from the exact same lamp. It is useful to have a basic working knowledge of these ideas so that you can approach your lighting plot from a stronger position.

The Effect of Source.

Most lighting for live performance utilizes Incandescent lights. These are variations on the same bulbs found in any household or workplace. There is some kind of metal filament which is encased in a glass globe. Electricity is passed through the filament and the heat from that is discharged in the form of light. As much advancement as we have seen, these are very simple technologies, and not too far from fire. We burn an object and it creates light and heat. Oldest trick in the lighting book.

Because we are basically operating on the same system as our caveman ancestors, the colors are very similar. These bulbs make a warm soft glow. Our eye is particularly attuned to this range of colors and while the full spectrum of visible light is present in this “White” light, there is a preponderance of light in the Red and Amber range. This makes the light emitted from such bulbs appear “natural” and “looks good” on any range of skin tones.

An alternative to the incandescent bulb is the Discharge Source. A common discharge bulb used in Film, TV, and some live performance is the HMI. Rather than burning a piece (or pieces) of metal, the glass globe is filled with various gasses which, when excited by the introduction of electricity, emit light in rather precise wavelengths. Fluorescent bulbs work this way as well. Depending on the mixture of gasses, the color will be different. Neon is a commonly used gas as are Sodium, Mercury, and others.

How do these work?

Electricity causes a shift in the orbit of electrons around the nucleus of an atom. In these more agitated states, the atoms can absorb some amount of additional electrons. At some point the atom returns to its normal state and the electrons return to their standard orbit. When this happens the extra electrons are released from orbit in the form of photons. The wavelength of the photon (or as our eyes and brain would say, Color) is determined by the type of atom we are dealing with. The Earth’s atmosphere, for example, has a mixture of gasses which, when averaged, produce light in the medium Blue range. As the sunlight filters through the atmosphere, exciting the gasses in our atmosphere, the light emitted from the restored atoms averages out to Blue. Color mixing and physics!

Because the mixture of gasses produce different colors of light, the use of color filters on these lights will produce different effects than when used on incandescent lamps. We commonly see these differences when using Followspots. While the majority of our lighting rig might be incandescent spotlights, the followspots are very likely Xenon, or some other gas. Thus we must balance the color of the spots to blend with the rest of the lighting. The difference in lamp type in these situations is a primary cause of Missing Color Syndrome and a leading need to understand Color Correction. Similar situations arise through the use of many Automated lighting instruments. This is why many will include a CTO option in their color mixing and/or color wheel options.

Not only is the actual color different based on what kind of bulb we have, but the perception of the color can change based on whether the light is direct or indirect, a spot or a flood. Direct light from spotlights are the most common in live performance. Be they ERSs, PARs, Fresnels, or other, all of these lights produce a hard direct light. The light comes, more or less, straight our of the bulb in a concentrated fashion and hits an object. Because of this, the light is seen as being very present. Under certain conditions you can see the geometric shape of the cone of light itself.

Contrast that with floodlights like Mini-10s, Far Cycs, or Mercury Vapor Gym lights, and you see that the quality of light is much softer and more diffuse. We still have the directionality and the hardness, but we lose the geometry. While these can be useful for filling a volume of space efficiently with light, they are not so good for giving that light a clearly defined presence. As the light has less presence so too does our perception of the color. While you might want this effect, it can make colors appear muddy or unclear. You get illumination, but it can be hard to get a real sense of the light itself as an entity.

Taking another step back we have indirect sources like Softlites and Bounce Light. While you can bounce any kind of light off of any kind of surface, typically one uses a spotlight to bounce off a White surface. This is a technique common in Film and TV, but rare in live performance. The quality of light is similar to that of an overcast day. There is illumination, but it is shadowless. The light wraps around and enfolds objects. While it is a beautiful quality of light, one must very carefully consider their color choices here. The light itself is so recessive that getting basic visibility necessitates clear and considered color choices.

While the default choice for most designers is some version of the incandescent spotlight, there is a whole world of options available, each of which provides the designer with myriad opportunities for using Color in new and exciting ways. I would encourage you to explore the whole range of lamps and qualities of light to see how it effects your perception of Color.

Thank you for reading this series. I hope you found it useful.

Did you enjoy this series? Please let me know what you thought in comments.

Color Theory Basics – Gray

Monday, January 25th, 2010

No discussion of Color or Color Theory on this blog would be complete without an exploration of the color Gray. If I was being truly rigorous and precise it would have been part of the discussion on Saturation and Chroma as Gray is, by definition, non-chromatic light. For personal and pragmatic reasons I chose to place Gray in it’s own section. The subtlety of this range is such that it requires mastery of the other basics before it can really be approached.

I find it amazing to me how many people, when I mention that Gray is my favorite color, tell me it either does not exist or cannot be created with light. In a certain sense this is true. Gray, like White, is a perceptual effect caused by the mixture of all wavelengths of light. However, it is exactly this perceptual effect that I find so rich, varied, and interesting. Curiously these same people who tell me the color does not exist, or can not be created, then go off to start up their computers with apple logos on them and watch as their RGB screens produce a Gray on Gray opening window as it loads the operating system. The inability of many to properly mix Gray, does not deny its existence. Rather, it points out how difficult the color is to achieve.

For a more poetic exploration of Gray read my essay Ten Thousand Shades of Gray. For the purposes of this essay we will be looking at a more systematic approach to utilizing Gray-scale lighting to achieve dramatic effects. Reading my previous essay on Color Mixing, if you do not have much practical experience in that regard, is necessary for understanding the ideas contained in here.

First lets look at Gray from an RGB mix. This is how your computer screen makes Gray. It is how the sticky note upon which I am writing this essay is perceived as Gray by me. Mixing Gray from RGB gives you tremendous control. Just as there are many different Hues of chromatic colors, there are just as many Hues in Gray. You can have a Blue-Gray or a Green-Gray, a Warm-Gray or a Cool-Gray. The subtle distinction and changes in how you mix your Gray, in this case I am imagining a Cyc, make costumes and people pop from that background or recede into it.

All of this control however is deeply time consuming. Just like any precise color mixing (CMY matching Gel colors for example) you have to be patient and clearly look at what you see before you. Mixing a good Gray gets down to adjusting lighting levels by one percent at a time until you reach the final mix. You can not rush this process or the work ends up sloppy and you walk away saying things like “Gray can not be mixed with theatrical lights.”

Not only is the work inherently time consuming but the focus must be precise. It is virtually impossible to do work in a Gray scale on a Cyc without a boucedrop. The light must be even enough that the edges of the color mixing are totally imperceptible. While this is true for all color mixed Cycs, an improperly focused RGB drop in Gray tones, is deadly. Take your time to plan through your drop lighting. Take your time to focus. Take your time to mix the colors. When you have taken the time to properly think through all of this the results will be truly satisfying.

Strict RGB (G250, L090, R80 for example) is one way to achieve these effects. But there are other ranges of colors that can be used. CTBs from about 1/2 CTB to double CTB work quite well. Similar colors like L161 can also be used to good effect. A warm CTB like R3202 can mix well with a color like L161 to create a nice range of cool and warm Gray. Add in a little CLR or Lavender and you can easily mix a wide range of Gray. While your options will be much more limited, you gain the benefit of saving a lot of time mixing the colors as they naturally fall into a Gray palette from the beginning.

Lavenders, mentioned above, can be useful. So too can pale Cyan, especially if you want to cast a more Dominant quality to the light. Cyan can be a wonderful option when used in a palette of dominant blues. However it runs the risk of appearing too chromatic against more recessive colors. Specifically recessive Blues. One must be very attentive to the color choices made when working in Grey or else you simply end up with an unsaturated palette. While that too can be engaging, if it is not the intent, then it is not right.

Let us now return to the Woman-in-a-Red-Dress. While we decided last week to have the entire stage go Red on her entrance, the director thought the move was too blunt. She would prefer to have the woman set against the environment in a striking way. Here is a perfect opportunity for Gray. We light the scene in cool Gray tones throughout. Then, when the Woman-in-a-Red-Dress enters we do a slight shift on the Cyc to increase the Green a point or two. We use our L202 Backlight and R3202 Frontlight for the scene. The effect is one where the complementary colors of Green(er) Cyc and Cool(er) Backlight separate the dress from the rest of the environment. The warm(er) Frontlight helps to pull the dress out even more. This will give us precisely the effect our director wants. A brilliantly illuminated figure which appears to stand outside the rest of the action and an otherwise unified space.

This essay up to now has assumed you were using incandescent lights with color filters to create your Gray environment. However, there is an entire world of lighting beyond those bulbs with incandescing filaments. Many discharge sources work very well to create Gray worlds. Metal Halides and HMIs are a prime example. HMI is daylight and Metal Halide is in that family but pushed towards Green. Fluorescent tubes can be an exciting way to explore Gray. Mercury Vapor lights come close but run the risk of being too Green. They can be amazing in the right balance, but you should use them wisely.

The world of Gray is an amazing, and often underutilized, tool in the lighting designer’s tool kit. While it takes a large degree of discipline, dedication, and rigor, the payoff can be astounding. I encourage you to explore this world and the full richness it provides just as you would more chromatic color ideas.

I hope you found this useful. Please take any new ideas and start experimenting. In my last post for this series I will be exploring The Effect of Lamp Type on Color. Stay tuned.

Was this useful to you? Please let me know what you thought in comments. Or leave any questions you may have and I (or other commenters) would be happy to answer.

Color Theory Basics – Additive and Subtractive Color Mixing

Friday, January 22nd, 2010

From our discussions of Hue we learned the basic properties of what the human eye perceives as color. In later essays we looked at how some of these principals might be applied in practical theatrical settings. Until now we have left out one of the most fun parts of working with color. Color Mixing.

Color Mixing is where we really get to test our knowledge of light and color and see what we know. We have already done some mixing through our exploration of Missing Color Syndrome but that has all been reactionary. We were trying to solve problems, not create environments. Now we will look at color and color mixing as a proactive tool in the designer’s tool kit.

As we recall from our basic color wheel there are three Primary Colors of light; Red, Green, and Blue. Those can then be mixed into the three Secondary Colors of light; Magenta, Cyan, and Amber. Obviously by varying the amount of each color, or mixing in slight amounts of the third Primary you can get the full range of possible Hues out of these three colors. Needless to say, you need not limit yourself to six heavily saturated Hues. You can see from the image on the left the basic principals of Additive Color Mixing with light. It is called “additive” because we might take a Red light and ADD Green to it to make Yellow.

Wait. What?!?!

For those new to mixing light and color this can take some time to wrap your head around but this is how the process works. Red+Green=Yellow. Green+Blue=Cyan. Blue+Red=Magenta. All but the first make logical sense to a brain trained to understand colors in terms of pigments. But we must unlearn that knowledge if we are to truly embrace the power of color.

So Additive Color Mixing comes about when we have two or more Hues mixing together to create a third Hue. This has traditionally been the most common form of color mixing in live performance. However, with the advent of Automated Lighting we have seen a radical shift towards a second method for mixing colors. That is Subtractive Color Mixing.

In order to fully understand subtractive color mixing we need to back up a moment and review. What the human eye perceives as White light is really just the phenomenon of the eye seeing a roughly even distribution of all the colors in the visible spectrum. With that in mind let us look at a typical lightbulb. When the light is on, it emits light across the full spectrum of visible light. If we put a Red (say G250) color filter in front of the light we are not “turning the light Red.” Rather, what we are doing is blocking off, or filtering out, every wavelength of light except those in the Red range.

Now Subtractive Color Mixing gets a little complex, for those new to it please bear with me, the pay off is definitely worth it. When dealing with Subtractive Color Mixing we actually need to invert our understanding of Primary and Secondary Colors. If Red, Green, and Blue are our Primary Colors for Additive Mixing, then Cyan, Yellow, and Magenta are our Primary Colors for Subtractive Mixing. That’s three different sets of Primary and Secondary Colors (when we include the Red, Blue, Yellow of pigments) we have to keep in our brain.

Confused yet?

Subtractive Color Mixing actually subtracts in two ways. First is the method described above where it subtracts all the wavelengths NOT in the color filter. So when we put a Magenta filter in front of a light we are removing all the wave lengths that are not Magenta. Now, remember that Magenta is comprised of Red and Blue. So when we put that filter up it is as though we were using a Red and Blue filter together. If we want to make Red we need to get rid of the Blue.

How do we do this?

If we recall our Primary Color Wheel for light we remember that Blue and Yellow are opposite colors. By adding Yellow to the Magenta we are in essence canceling out the Blue and leaving us with Red. If an algebra equation would help, we are trying to solve M+Y=??? We know that Y=(-B) and M=(B+R) so the equation could be rewritten (B+R)+(-B) or B+R-B=R. Clearly we don’t need to go back to High School Algebra to understand color, but it can help to wrap your brain around the processes involved in Subtractive Color Mixing when first encountering these ideas.

Many Automated Lighting systems utilize Subtractive Color Mixing in their color functions in order to give the designer a full range of colors to work with in their projects. I would like to explore two commonly used accessories. The first is the Wybron CXI and the second is the Morpheus Color Fader. Both of these devices use Subtractive Color Mixing (known in the industry and CMY Color Mixing). Wybron’s technology uses two strings, one with various saturations of Cyan and Magenta, the other with various saturations of Magenta and Yellow. Morpheus uses three strings of color. One each for Cyan, Magenta, and Yellow. The strings range in an even transition from Clear to full saturation.

While the Wybron will give you 432 colors, the Morpheus will give you millions of color options and a degree of precision not available with the Wybron units. Further, because the Wybron units employ discrete pieces of gel strung together one cannot do live color fades without stepping through various unwanted and potentially unpleasant colors in the process. This is the same problem encountered when using a traditional color scroller. The Morpheus technology on the other hand allows for smooth color transitions live on stage. In addition, because it employs three color strings, the designer can vary the speeds at which the different colors crossfade. So if one wanted to fade from Red to Blue, you could have the Yellow fade out faster and the Cyan fade in slower thus passing through Magenta rather than some strange unwanted color.

In a lighting world where advanced automated systems are becoming more and more prevalent, the designer must have an implicit knowledge of these technologies and the color theories underlying them. Even if your work does not typically use color changing technology of this sort, you will inevitably find yourself in situations where you will have to grapple with them. Forewarned is forearmed. Solving problems is a lot more interesting than sitting around trying to decode complex color theory. Especially when the clock is ticking ever closer to opening night.

If we return to our Woman-in-a-red-dress we immediately see the benefits of these theories and their related technologies. Rather than spending tons of time sifting through gel books in the studio and comparing them to the fabric swatches, we might simply point a few of our moving lights, or color changing crosslights, at the Woman-in-a-red-dress on her entrance. From there we can fine tune the color to precisely match the tones of her costume and skin. Having this control is especially nice when the fabric gets dyed a slightly different Hue than we originally planned for.

Perhaps the whole stage goes Red upon her entrance in a bump. Then the rest of the stage does a color fade to our recessive Blue while she walks out and takes control of the scene backlit in Red, with crosslights perfectly matched to her skin tone. Being able to have just the right mix of Yellow and Magenta to make the dress truly shine takes skill, patience, and attention to craft.

Knowing the uses and distinctions between Additive and Subtractive Color Mixing is a powerful practical application of lighting Color Theory. In later posts I will be exploring Gray and The Effect of Lamp Type.

I hope you found this useful. Please take any new ideas and start experimenting. We will continue to build on these concepts throughout this series. Stay tuned.

Was this useful to you? Please let me know what you thought in comments. Or leave any questions you may have and I (or other commenters) would be happy to answer.

Color Theory Basics – Color Correction

Monday, January 18th, 2010

Film and Television has a need for accuracy with regards to color that does not translate to the stage. When on location, and shooting a scene where the primary illumination is the sun, it is often necessary to augment that light with artificial sources. The Director of Photography wants the artificial light to blend seamlessly with the natural sunlight, so they must precisely alter the color of the artificial light. Or, perhaps a scene is being shot inside a room with views to the outside. The human eye will notice the table lamp is a little more Amber and the light through the window a little more Blue. A camera will see a huge difference. In order to make the camera see these two lights as being variants on “White Light” it is necessary to use precise color filters to transform these lights into the appropriate color temperature. This is the film equivalent of Missing Color Syndrome.

Enter the world of Color Correction.

Color Correction is the general term for filters which turn incandescent lights to daylight (CTB or Color Temperature Blue), daylight to incandescent (CTO or Color Temperature Orange), fluorescent to daylight (Minus Green), and daylight to fluorescent (Plus Green). While in a filmic setting this topic could cover several posts, because I am dealing with color theory for stage lighting, we will address this all in a single essay.

CTB filters are probably the most commonly used Color Correction filters in stage lighting today. With the introduction of HMI Fresnels into live performance there arose a need to precisely balance the color of traditional incandescent lighting sources against these new Daylight discharge sources. Aside from the formal aesthetics of the light itself, these Hues provide the designer with a range of colors that look very good along the entire spectrum of human skin tones, as well as nearly all costumes. This has led to a shift in contemporary design towards a cool and clean stage picture which employs a range of CTB filters.

Let us return to our Rosco color correction from the discussion on Saturation. We can see that the colors range from nearly White to a nice cool Blue. The penultimate color, R3202, converts incandescent sources to Daylight (direct sunlight). The next color, R3220, is closer to the Blue Sky in which the sun hangs. Because different lights will be warmer or cooler we have a range of filters to fit every need.

Lee makes a similar range of colors. The difference between them is that Rosco colors tend to have a little more red in them, and are thus more recessive than the Lee colors which have a bit of Green and are more dominant. Returning to the needs of Film, Lee colors are more accurate, and are used more regularly. On the stage, the Rosco colors can be more effective because of the warmer tones on human skin. Knowing these distinctions it becomes possible to construct very clean palettes within a very tight range of colors that will give us all the effects we want from Dominant and Recessive Colors yet appears as Daylight to an audience.

Going about in this manner we might use L201 (Full CTB) in our Backlight to give a strong dominant color choice for that angle. For our Sidelight then, wanting to be a bit less saturated so as to maintain skintones and costume colors, we might choose L202 (1/2 CTB). This color has the added benefit of giving us a high dynamic range of color temperatures. When the light is at full intensity is a cool and crisp light. As we dim it, the light source gets warmer and more Amber such that we can use these lights for warm intimate scenes as well. For our Frontlight we might want something close to Clear incandescent light. But, remembering what we learned about Missing Color Syndrome would want a color in a sympathetic Hue to the rest of our Palette. Perhaps we would choose an R3216 (1/8 CTB), a more recessive version of this same family of colors.

When working with HMI, or similar discharge sources which produce a cold light, we can use these same ideas in reverse. Thus we might use a 1/8 CTO Backlight, 1/2 CTO Sidelight and Full CTO Frontlight. Similar to the CTB, the distiction between Rosco and Lee is the same. Rosco tends towards Red while Lee tends towards Green.

These same ideas and principles apply to the use of Plus Green and Minus Green filters. The Minus Green filters have the added benefit of working as a precise range of colors when solving Missing Color Syndrome or trying to balance out a followspot (which tend to be cold and a bit Green) against a majority incandescent light plot.

Just as the more visible technology we use in the lighting industry has made tremendous advances in terms of intelligent lighting, show control, rigging, and so forth, so too has the world of color technology. Time was even the level of control considered necessary for film was nowhere near as precise as it is now. Today, color technology has advanced to the level of precision where we can convert the color of newer quartz lamps (like those found in Source-4s) to traditional incandescent lamps with filters like R302.

The world of color correction is, on its own, as broad and varied as the whole world of color. Simply fine tuning color work within these ranges can be an experiment years in the making. Some designers have made whole careers with a palette that hardly diverges from this range.

If you are new to the world of Color Correction I would strongly encourage you to start exploring. Compare analogous colors like L201 and R3202 and see what distinctions you can make. Do all the colors from a particular manufacturer vary only in Saturation or is there variance in Hue as well?

I hope you found this useful. Please take any new ideas and start experimenting. We will continue to build on these concepts throughout this series. Stay tuned.

Was this useful to you? Please let me know what you thought in comments.


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