Posts Tagged ‘angle’

The Most Beautiful Angle of Light

Friday, August 20th, 2010

The first time I ever turned them on I fell in love. The way these lights eased across the dancer’s body and defined every aspect of their musculature was stunning. The full, yet severe, look they gave to these people was a quality I knew I could never get enough of.

Of course we see this quality of light regularly outside of a stage. A sunrise or sunset has, at the most magical moment, this quality of light pouring over our faces as we stare into the ever shifting sky. Our faces light up in myriad colors like the shifting sky itself.

I am talking here of the head high sidelight.

Not only is this angle of light utterly beautiful at an aesthetic level, it is one of the most practical and useful angles a lighting designer has in his tool box.

The beauty comes in large part from the fact that this angle of light shows off an object to its most sculptural. Unless we are dealing with a totally flat surface, like a plastic box, Head Highs are going to show off nearly any bump or fold the object has to offer. At the same time, it fills in the figure enough that you get the sense of a completely lit object. This becomes especially useful when dealing with a performer’s face.

This combination of lending sculptural dimensionality and fully illuminating faces is one of the great aspects of sidelight in general. Head High Sidelight is especially nice because it can do so with a dramatic intensity not possible with other lighting angles. High Sidelight tends to be a bit softer and lower angles, like Shins, tend to be a little too severe for most applications. Head Highs, however, have an almost universal appeal.

At a practical level they are invaluable. One can fully light a rather large volume of performance space with very few lights since a single Head High will cross the entire stage, whereas a High Sidelight will only cover partway across a stage. Because of this, an entire stage can be lit with as few as eight to twelve lighting instruments. Hopefully we are never limited in this way. However, many touring dance companies will encounter such limitations, often due to time constraints, and can effectively light an entire evening of dances with just a handful of lighting instruments.

Another practical benefit is the ease of access with which one can alter these lights. Color and template changes, as well as quick shutter adjustments, can be made rapidly between curtains for dances, scenes, or acts in an evening. Thus, our touring dance company could have a completely different palette one dance to the next despite the use of a single angle of light throughout the evening.

One can fast see why such a lighting angle would be popular with dance companies, traditionally known for their limited budgets and even more limited tech time. Yet an angle of such grace, beauty, and versatility need not be limited to dance. Theater and Opera both are ripe mediums for such illuminative explorations.

The beauty of the Head High should live free of the conventions of modern dance or naturalistic sunsets. It gives a sense of drama unlike any other lighting angle. With such beauty and grace at our disposal how could we possibly say no?

Lighting with Video

Monday, August 16th, 2010

The last show I lit had a lot of video. The set, with the exception of a table and two chairs, was comprised entirely of moving video screens. Four in total. The show, having a lot of comedy, wanted to be fairly brightly lit. Solving the technical issues with the lighting was enough work for one show. Then I had to make it look good and follow the emotional currents of the piece. Quite a challenge, but par for the course when it comes to heavy video pieces.

I have worked with video in quite a number of pieces over the years and have learned a lot from it. Successfully navigating heavy video pieces requires a clear and precise craft approach to the design. If video is a major component of the piece, the director, choreographer, producer, and video designer probably want to actually see it. And see it well. As such our first job is keeping light off the video screens.

Avoiding direct light on the video screens is easy. You have the majority of the lights pointed along the axis of the video screens and take upstage cuts off the screens. Typically, and as was the case in my recent video adventure and my working assumption for the rest of this essay, that means a lot of sidelight. However, that is often not enough for a full show, in my case a three hour opera in four acts.

I began with my sidelight systems. Three color Hi-Sides and three color booms (Head-Hi, Hi-Shin, and Lo-Shin). The Hi-Sides, while the ideal angle for the piece, present an interesting problem at a craft level. Because the light hits the floor at such a steep angle it bounces off the floor at a similar angle. The result is a noticeable increase in bounce light on the screens. I needed the Hi-Sides for the piece. Due to the difficulty of avoiding bounce light, I chose to put then at a fairly acute angle as pipe-end fixtures fanning out rather than at a consistent angle across stage. The booms proved very useful as only the Head-His hit the floor. Their angle was such that the bounce light impact on the screens was minimal.

While this solved midstage and upstage, the downstage was quite a curious problem indeed. We had two screens at the proscenium line, one stage left and the other stage right. These were backlit screens, each made of RP and about 15′ across, that singers would perform in front of. There was nowhere to put low booms DS as the only slot available was also an entrance. The ideal Hi-Side position was not available as there was the proscenium overhead. I ended up lighting the DS area with Box Booms cut off the screens US of them and a single Head-Hi raised up to avoid performer collisions. I was able to carry the colors to these front of house positions and the Box Boom angle ended up being midway between the booms and the Hi-Sides. Less than optimal, but a decent compromise.

Backlight with video tends to be deadly. I had a single backlight system in the plot but almost never turned it on due to the severe bounce light effect on the screens. A few backlight specials were needed throughout the piece but other than that I was unable to rely on these.

Frontlight was necessary, but like backlight, poses serious bounce issues. In this case the basic visibility needs outweighed the effect of slightly washing out the screens. I had to take a very steep angle for the Frontlight and, of course, make all US cuts off the screens. To add a little extra fun to the whole process, the table, midstage center, was covered in clear plexi and up lit. This meant the uplight focus had to be such that it did not catch the US screen and the frontlight focus had to keep the hard bounce off the US screen.

Since bounce light is one of the major concerns it might be obvious, but bears mention, that the lights want to be as sharp as possible. Frost is a wonderful and beautiful thing in many situations. With video it can be horrific. All the sidelights were focused sharp to the shutter (I love that crisp blue edge) and cuts made within less than an inch of the screens. The Frontlights had to be frosted as that lovely blue edge looks a bit out of place crossing a singer’s face. There were several sidelight specials built in to the plot to fill in between openings in the screens where performers crossed from the US systems of light to the DS systems of light.

Not only should the units be focused sharp, but their placement must be very precise. In this case the performers went right up to the screens so the sidelights needed to be as close to the screens as possible. Depending upon the newness of the fixtures it may well be worth your time to clean the lenses of any sidelights as the effect of dust buildup can be as bad as frost.

Color with video is a curious thing. Because the base color of the video is cool I find cooler colors to be more useful. The Hi-Sides were L161, R3202, and CLR. Booms were L161, L201, and CLR. Box Booms were L201 and CLR. Frontlight was L203. The backlight specials were CLR. Big video shows are where the slight difference between CLR and L203 really stands out. The clear incandescent light is very noticeable on the video screens (even during warm cues) while the cooler L203 and beyond, are much less noticeable. This was a bit unfortunate as the tone of the piece called for warmer colors but even CLR proved to be too warm most of the time.

Ultimately working with video is like working with any scenic element. Certain colors and angles look good and certain colors and angles look bad. Obviously the first interest is seeing the performers and the video clearly. As artists we want to move beyond the pure craft aspect and create beautiful works of art. Working with the video and what makes it look good will ultimately serve the needs of the piece as a whole better than ignoring or fighting the video. Not every piece can have that warm amber or soft focused sidelight. But every piece can, within the scenic limitations, be lit beautifully.

From the Archives: Lighting the Body in Space (Part 1)

Friday, March 26th, 2010

Note: This post first appeared in October 2006. I thought it was a nice compliment to my post last Monday

Something I have not spoken of in this forum, at least not much, is the relationship of light to the performer. Concept, space, time and story are all here, but what of the performer? First, before anything, we are lighting the performer. Be they dancer, singer, actor or DJ. The performer and their body.

But what is that body? In dance it is Body as kinetic sculpture. In theatre it is Body as language made form. In opera it is Body in the world. On the dance floor it is Body as extended psychic presence. How do we see these bodies? What are they and what do they mean? Do we see them differently?

Body. Literally it is a physical composition of living cells. It is organic matter. And it reacts to light in a particular and unique way because of that nature. One of the primary qualities of light that can assist us in doing this is color. Through the use and manipulation of color one can make the body appear dead or alive. Real or artificial. The control of and transformation of the skin tone of the performer is a vital and necessary aspect of the lighting designers job.

cabaret_pasties

In 1986, John Gleason wrote a series of articles for Lighting Dimensions magazine titled “What is the Color of White Light?” In it he explored the myriad variety and variation that commonly comes under the title ‘white light.’ This light refers to both the cold dead green of fluorescent lighting and the vital red warmth of a candle. White light is not a single thing, rather it is a variously aspected dynamic transformative entity.

Transforming skin tone as I mentioned above does not necessitate heavy use of chromatic color, although that too can be effective. Rather the very subtle alteration from a slight green to a slight red can radically alter our entire perception of a body in space. The line between life and death is thin and mutable.

wheel1

Angle too is a key element of this revelation of the body. The low side lighting so common in dance helps to bring out the sculptural nature of the human form. The angle of the light determines, by necessity, the angle of the shadows. Thus one is designing not only the light, but also the shadows on a performers body.

But then this performer exits within some context. They exist in some physical location, but also in a psychological space as well. So the surrounding environment must be lit to show them and their relationship to that context. As each and every element is added to the equation the frame of reference changes and the balance shifts. It is a constant negotiation. An ever shifting lens that must keep a narrow depth of field on the performer. The focus must always be clear. Sometimes that is difficult and sometimes impossible, but it must always be the first intent.

Medea with Chorus

How a body is revealed determines how we interpret their words and actions. Do we trust them or not? Are we looking for comedy or tragedy? Is it ok that we are confused? What is the nature of their soul?

Light does not and can not answer these questions. Light can be a lens through which these questions are asked. Light can make an action seem natural or forced, it can cause our initial impression to be one of trust or mistrust, confusion or clarity. The focus of the composition can in many ways determine the focus of the performance. Light can not hide a bad performance, but it can make a good performance great.

Color Theory Basics – Saturation and Chroma

Friday, January 8th, 2010

Continuing our discussion of Color Theory we move on from Hue to Saturation and Chroma. These are two closely related but distinct properties of color. Learning these distinctions and understanding them implicitly is what will give us a deep and sophisticated understanding of the uses of color.

In order to discuss these ideas we must first take a quick look at color media for lighting. The three major brands of color filters are Lee, Rosco, and Gam. Each of them produce similar but importantly distinct ranges of colors. Regardless of the particulars of the color media they all operate in a similar manner.

Clear incandescent light emits a range of colors in the visible spectrum. In fact, it is that range which makes us perceive it as White light. A color filter is precisely that, a filter which eliminates all excess wavelengths to allow only those wavelengths desired by the designer to get through. A filter like Lee 201, for example, pulls out many of the wavelengths along the Red and Amber end of the color spectrum to give a clean 5700° K color. We will get more in depth on Color Temperature and lighting design in a later post. But for now it is useful to know that L201 is a pale Daylight color.

If Hue is what we would commonly call the color, then Saturation and Chroma deal with different aspects of brightness. Saturation is how much of a given Hue might be found while Chroma deals with where that Hue falls in a spectrum from Gray to full Chroma. Let’s look at Saturation first.

Saturation is how much of a given Hue is in the filter. Low saturation is closer to White light and colors in that range are called Tints. High saturation has a lot of one particular Hue, are very chromatic, and we call colors in that range Shades.

Tints tend to allow a lot of light to pass through. It can be tempting to forgo heavily saturated colors, particularly deep and rich Congo Blues, because they allow so little light through (1-4% typically) that one might easily choose a lighter saturation for greater transmission. It is important to not be afraid here. Bold color choices demand a degree of risk. Even though there is such a small amount of light actually getting through the filter, the effect can be quite strong. If you need the saturated color, use it.

Since we looked at very saturated and chromatic colors in our exploration of Hue I thought it would be nice to look at some Tints this week. On the left you will see the Rosco CTB filters. You can see the colors ranging from nearly White to a nice middle Blue.

You will also note that while the Hue of these colors is a Blue, they tend to fall closer to Gray than a purely chromatic color. Thus we see here an example of variance by Chroma.

Below we have a low saturation Red, commonly referred to as Pink. What is interesting in this image is the spectral analysis of the filters. The black curve in each image shows us how much of each color in the visible spectrum is contained in the filter. You will note that while the warm end of the color spectrum, from the end of Yellow through Red, remains the same we see a marked shift in the middle Blues through Green and into Yellow. This allows us to see not only how much color is filtered out but also how each filter relates to the other one.

On the right hand side of the picture we see the manufacturer’s name and number for the filter. Then below that is the Transmission. This tells us how much light passes through the filter. The lower the Saturation, the higher the Transmission.

Because all color is relative, nothing is objectively a Tint or a Shade. Comparing G108 and G105 we see that 105 is a Shade of 108. Yet compared with a solid Red like G250 we see that G105 is also a Tint.

We will go much more in depth on the relativity of Tints and Shades when we cover Missing Color Syndrome in the next part of this series. For now, let’s move on to some practical applications.

Returning to our example of the Woman-in-a-Red-Dress we can immediately see an application for color of differing saturation, yet utilizing the same Hue. Our woman enters and the lights change. We turn on a Frontlight special in G250 but immediately notice that while the dress looks fantastic, our Woman has turned rather garish. Loving the dress, but hating how our actor looks, we decide to turn on our G108 Crosslight. The effect now is of a deep red dress with rich and brilliant shadows sculpted by a pale Pink Tint. Because of the G108, our actor’s skin looks beautiful and healthy. We have just achieved a happy costume designer, a happy actor, and a happy director. All with some simple color tricks.

Beware: death by Tints.

While the proper use of tints, as we see above, can be a real life saver, they can also cause us unbelievable headache. I have seen plenty of Yellow and Pink costumes ruined by a “why bother blue” that had just too much Green in it. Colors, and by extension actors, can disappear in what appears to be white light all because of a tint we did not pay enough attention to. Healthy actors can look sick because that Amber front light we fell in love with in the studio has just a hint of Green.

Knowledge of Saturation is a useful tool in the designer’s tool kit. Without such information, our Woman-in-a-Red-Dress would be left looking like some freakish alien, instead of a stunning ingenue. Using Shades to fill in shadows and Tints to highlight can be a great way to sculpt a figure with color.

We need not use the exact same Hue either. G250 which falls pretty solidly in the Red camp could easily be paired with sympathetic colors in tints. Instead of the Magenta and Amber I proposed in the post on Hue, one could use Tints like R53 (a Lavender) and R302 (a pale Rosy Amber).

A solid understanding of Saturation and Chroma will allow you to really start mastering the use of color. If you missed my post on Hue I would encourage you to go back and read it through. In later posts I will be exploring Missing Color Syndrome, Dominant and Recessive Colors, Color Correction, Gray, The Effect of Lamp Type, and Additive vs. Subtractive Color Mixing.

I hope you found this useful. Please take any new ideas and start experimenting. We will continue to build on these concepts throughout this series. Stay tuned.

Was this useful to you? Please let me know what you thought in comments. Or leave any questions you may have and I (or other commenters) would be happy to answer.

Color Theory Basics – Hue

Monday, January 4th, 2010

Our discussion of color theory begins with a look at Hue. Hue is the most basic element of a color and what most people think of when they think “color.” Hue refers to the specific wavelengths of light which hit your retina and cause you to experience sensations like “red” or “yellow” or “green.” Because this is such a foundational element of color theory this post will be a bit long and involved. But it’s worth it!

While the colors of pigments and the colors of light are all the same, their relationships differ between mediums. Primary and Secondary Colors differ when discussing pigment or light. The relationship of these colors, as well as what you can mix to make which colors, vary depending on what medium you are using. The first rule of color: Everything is Relative.

We have all been introduced to a color wheel at some point in our lives. The color wheel is a visual representation of colors and their various relationships to one another. To make a color wheel we draw a circle and then divide it into six even sized wedges. We fill every other wedge with the three Primary Colors; Red, Yellow, and Blue. With the remaining three alternate wedges we put in our Secondary Colors; Orange, Purple, and Green.

Primary colors are those which can not be mixed together through the use of other colors. Secondary Colors are a combination of equal parts of two Primary Colors. Thus Red+Yellow=Orange, Yellow+Blue=Green, and Blue+Red=Purple. The formula of combining colors follows to create Tertiary Colors and so on. The mixing of all these colors will affect both the Hue and the Chroma. Chroma is where the hue lands in a range of Gray to pure Hue.

Special Note: Modern printing techniques using Cyan, Magenta, and Yellow (and Black) seem to indicate that this traditional view of color pigment relationships is incorrect. Cyan and Yellow ink, for example, combine to make Green.

With all that said, here is the traditional color wheel we all learned in elementary school art class:

When we mix all three primary colors together in equal parts we get Black. In theory. In reality you tend to get a dark brown and can actually create some wonderful variations in brown by slightly altering the proportions of the different colors used.

The behavior of light is very different. The primary colors are Red, Green, and Blue. While the secondary colors are Cyan, Magenta, and Amber (Yellow). With light Red+Green=Amber, Green+Blue=Cyan, and Blue+Red=Magenta. Not only that but an even mixture of all three primary colors produces White light. In theory. In reality one tends to create shades of Gray.

The lighting Color Wheel looks like this:

It is interesting to note that if we replace the traditional pigment color wheel with the revised one based on CMYK printing we discover that the Primary and Secondary Colors of light and pigment are not just different, but are totally inverted. We can use this to our advantage by turning brightly colored surfaces black with differently colored light as I will discuss below.

The effect of Hue variation on the color of Costumes and Scenery can be tremendous. By knowing the relationship between the Primary and Secondary colors you can create striking effects. What I call “Sympathetic Hues” are colors in light which contain elements of, but are distinct from, the Hue of a Costume or Scenic piece.

Let’s take the classic Woman-in-a-Red-Dress. When she enters at the top of the staircase we really want her to shine. As such we would use colors on the dress which are sympathetic to, or enhance, the dress color. In this case we could use a red like the dress. If we wanted two colors from opposite sides we could use a combination of colors like Magenta and Amber. Here we see the Hue of the light is making the intent of our collaborator (the Costume designer) stronger by reinforcing her bold color statement.

The drawbacks of this are that we could ruin the designer’s intent. This typically happens with heavily saturated light and delicate or intricate costumes or scenery. The color becomes so dominant that we lose the pattern, which may have been for a particular design purpose. One of our primary jobs is to make our collaborator’s work look the best it can (and how they intend it to look!). A deep understanding of color will allow us to do that.

Another drawback to such a broad statement would be the light on the performer. I don’t know many people in real life who have saturated red skin (or blue or green). So while the color might be the right idea for the dress, it might not be the right idea for the performer. The Woman-in-the-Yellow-Dress should not look jaundiced, for example.

A color whose position is opposite another color on the wheel in known as a “Complementary Color.” Complementary colors can create striking and dynamic effects when placed next to one another (or in lighting, when coming from opposing angles). This strength does a curious thing when a pigment is lit with its compliment. A Cyan floor, bathed in Red light, will appear Black to the human eye. We can use this to great effect by obscuring a scenic element until just the right moment of revelation. The risk, of course, is in destroying our collaborator’s intent by deadening the colors of their impeccably designed scenery.

Here we can see the relationship between compliments:

In addition to Primary, Secondary, or Complementary Colors we can also group Hue into one of three categories; Warm, Cool, and Neutral. Warm Hues include Red and Orange. Cool Hues include Blue and Cyan. Neutral Hues include Green and Magenta.

Warm, Cool, and Neutral are not absolute, but relative. In our example above, the red dress is treated as Neutral while a Cool Red (Red with a little blue, but not so much as to be Magenta) light might come from one side and a Warm Red (Red veering towards Amber, but still clearly Red) from the other. In this way we have the effect of complimentary colors (Blue and Yellow) creating a striking effect, while using only Hues which are sympathetic to the color choice of our collaborator.

One final word on Complementary colors and light is worth noting at this point. If you have a single source of light, say the sun at midday, which casts a shadow, the color of the shadow is the complementary color of the light. While this can be hard to see with something so subtle as sunlight, try it some time under a Sodium Vapor (Orange) street light. The shadow should have a faint tinge of Blue or Cyan.

This color effect can be used to the designer’s advantage in myriad ways. One could simply exaggerate the shadow color on stage through a hard directional light in one’s chosen Hue and a soft diffuse light in the shadow color. Alternately this idea could be employed by choosing opposing colors of Head Hi booms.

One of the most famous uses of this color effect is in the lighting method outlined by Stanley McCandless in his A Method of Lighting the Stage in which he suggests using Diagonal Frontlight in complementary colors from opposite directions. His “warm” and “cool” area lights could easily be made more specific using this knowledge of the shadow color of a light.

Hue is a foundational element to our understanding of color but it is by no means all there is. In later posts I will be exploring Saturation and Chroma, Missing Color Syndrome, Dominant and Recessive Colors, Color Correction, Gray, The Effect of Lamp Type, and Additive vs. Subtractive Color Mixing.

Stay Tuned!

I hope you found this post useful. Please take any new ideas and start experimenting. There is a lot more to cover on Hue alone and I may do so in later supplements to this series.

Was this useful to you? Please let me know what you thought in comments. Or leave any questions you may have and I (or other commenters) would be happy to answer.

Inside the Design Idea – Everyone Intimate Alone Visibly

Monday, December 28th, 2009

When Ben Levy, Artistic Director and choreographer for LEVYdance, contacted me about lighting his most recent full evening piece I was excited. We have worked together before and not only do I enjoy his choreography but I enjoy him as well. We have a good working relationship and appreciate each other’s aesthetic approaches. When we sat down to discuss the piece and he told me the general concept my initial reaction was that this was unlightable.

To many “unlightable” would be a place to stop, turn around, and go home. For me I saw it as an opportunity to look for new ways of approaching dance lighting. Why was the piece unlightable? Let’s look at the layout a bit. The work takes place inside a 30′x30′ square space bounded by 10′ tall screens which hang 4′ above the ground. On these screens are projections. The audience sits on all four sides in two rows thus creating a 20′x20′ dance space. On the floor of this dance space is more projection.

Because there are four walls traditional low angled side lighting was out. Because of the projections there could be no light on the floor or walls (light washes out the projection). Because the audience was so close and we could not have light in their eyes there was no high side/front/back light available. The only thing left were downlight pools but that would not have worked aesthetically for the piece. What to do?

As we talked more about the piece it became obvious that A) the projections were not on all the surfaces at all times, B) there were times when the projections could be, at least partially, washed out by the lighting, and C) we could light into the audience’s eyes on occasion when used judiciously. In addition to all that the walls do not make true corners but have 4′ openings where the “corner” would be. Lastly, because of the immediate proximity of the audience very little light could go a long way towards illuminating the performers.

One of the ideas with the piece (reflected in the video) is that the dancers are, at least initially, controlled by the space or there is a direct dialog between performer and venue. It opens as a kind of video installation with audience mingling about looking at images on the four screens. At some point the video fades out while our dancers get in place. Once in place a new reactive video begins which illuminates any movement in the dance space. Since this is not your typical dance show I knew that attempting to force “dance lighting” into this space would fail. I had to approach the space on its own terms.

This freed things up a bit and led me to look formally at the space as an object in which action occurs. I saw the open corners as alleys through which light could move. I saw the screens as walls off of which I could bounce light to illuminate our performers. Taking that idea one step further I chose to add bounce cards in the air which I would light to give a soft glow to the space. That idea of bounce light caused me to think of juxtaposing hard and soft sources in addition to varying the lighting by direct and indirect sources.

The light plot is a formally organized system of lights that creates an ordered geometry in the space. By giving myself control over each of the lights I could turn on all of a given system to create that formal geometry or only part of a system to throw the formality off balance as dictated by the needs of the choreography.

The video images are low-res black and white with one notable exception. As such I chose to follow the lead of the projections and keep the lighting in that same color world of gray tones. The video, music, and choreography run the gamut of soft and tender to harsh and severe. I wanted the quality of light to follow that same range and looked for a variety of options through which to achieve that.

The systems I used were as follows:

  • Daylight Fluorescents in CLR
  • Head Highs in L202
  • Overhead bounce in L201
  • Screen bounce in L201
  • Downlight pools in L202
  • Downlight Specials in L201
  • High Cross in L281

The Fluorescents make “corners” at the corners of the dance space. Booms are placed in each corner outside the screens with two lights each; a head high (for an alley shot across the space) and a low unit (for the overhead bounce cards). Three Source-4s and a Fresnel hang just above each screen; the Fresnels are for the screen bounce while the Source-4′s make up the high cross system (individually controlled and sharp edged to make boxes that the dancers can move in and out of). The downlights are a 3×3 grid of Fresnels. The downlight specials are for a special moment at the end and are hard edged Source-4s.

Here is a look at the light plot:

This show has a very controlled color palette ranging from 4300° K – 5700° K. Despite such a tight range of color the quality of light varies radically from sharp edged focusable lights to diffuse flood lights to indirect bounce light. Most lighting for live performance uses color and angle as the main story telling devices. In this case I was largely limited to variations on top light and had to look to the quality of light for variation. It is a sensibility common in television and film but rarely encountered in live performance.

The show tours to DC and New York before playing in San Francisco. On the road this design will be modified slightly at each venue as the equipment will vary. While some venues will not allow for the precision of hard eged vs. soft edged I should be able to maintain the direct and indirect sources with full integrity.

What did you think of this post? Let me know in comments.

Inside the Design Idea – The Sisters Rosensweig

Friday, December 25th, 2009

I wrote last week about a few projects I am working on that have embraced an aesthetic of minimalism in their productions due to budgetary issues. But how do these ideas arise? More importantly how do they develop into a final product? I have written generically about my design process but I thought it might be fun to explore a single project more in depth to see how these ideas make it to the stage.

I was approached by Aaron Davidman, Artistic Director of The Jewish Theater – San Francisco, to light his production of Wendy Wasserstein’s The Sisters Rosensweig for their 2010 season. I had never read or seen the play so my first read for this production was my first time ever through the play. I had no preconceived notions of what it was about or how it “should” look. So I sat down with the text and began to read the play fresh.

Upon that first read I was struck with how important time is to the play. It takes place over a 36 hour period and all the action occurs in the same location. It is almost Greek in its unity of time, place, and action. As a lighting designer time of day is a central concern when working through the text. While location is important it is not central in the same way that time is. Even when the work is highly abstracted there needs to be some unity of expressing a changing time of day. Because time plays such a central role in the storytelling of Sisters Rosensweig I became instantly curious about how to provide that.

The script calls for a rather elaborate setting inside a well furnished apartment. While the action takes place in this well furnished apartment what is more central to the dramatic storytelling is that everything happens in the same room. I proposed to Aaron that we consider setting the play on a rather minimal set and utilize lighting conventions borrowed from the dance world to approach the piece. He readily welcomed the idea and we set out with our scenic designer to craft this world.

I find that audiences respond quite favorably to naturalistic plays happening on abstracted settings. When abstracted in the right way, such that the core storytelling elements are highlighted, the abstraction makes the reality of the characters resonate strongly. One trouble that can arise in naturalistic settings is that the characters get lost amidst the scenery. While it is a perfect approach for film, strict naturalism can impede an audience’s ability to process natural dialog. Abstract minimalism takes the benefits of abstraction even further and gives the audience a clear focus on the actors. After all the audience pays to see actors not well executed scenery, beautiful costumes, or fancy lighting.

As we developed our setting for Sisters Rosensweig we were very careful to create a space and develop ideas that will always keep our focus on the performer. A white rectangle set against a black floor to bound our room filled with a few simple furniture pieces, a staircase, and a chandelier all backed by a large and expansive sky. The sky, truly a white cyc, will be variously lit to show the passage of day into night and back into day. The performers will be clearly and cleanly lit and set against this shifting sky.

Through a clear focus on the performance we will create a visual space which can ebb and flow along with the emotional moment of the play. Each of the seven scenes take place at a slightly different time of day. In order to show these transformations the cyc will be lit variously from the top and bottom in a range of colors from morning pastels, to cool gray midday clouds, to nothing late at night. A shifting sun will illuminate the cyc variously from the sides as well as low and center on the horizon for an evening sunset.

While the sky will be changing behind us, the performers will be lit in cool shades of gray. Keeping the light on the actors in a tight color range of 3400° K – 5700° K will provide a clean and crisp look appropriate for both the sharp witted comedy as well as the darker moments of the piece. This color palette also evokes the cool light of London wherein the play is set.

Here is a breakdown of the lighting systems:

  • Two color Backlight in L201 (for daylight) and CLR (for the chandelier)
  • High Crosslight in L202
  • Head Hi Crosslight in CLR
  • Diagonal Frontlight in R3216
  • Scenery specials in L202
  • Cyc Top in L281, L161, and L119 as well as GAP508 templates in L201
  • Cyc Bottom in R53, L161, and R68
  • Cyc Sides in L025, R68, L201, and L193
  • The center sunset is a fresnel in L176 and the morning sunrise templates are GAP228 in color L101

All the actor lighting is done with frosted Source-4 Lekos. This will allow me to make shutter cuts to the white performance space and keep as clean a look as possible on the stage. The CYC is lit with various FarCycs, Mini-Strips, Fresnels, and PARs.

As of this writing the lighting paperwork is all finished and sent off to the master electrician and production manager. I have seen an early run through of the piece and have some basic cueing ideas although that will get fleshed out in later meetings with the director. We load in the lighting and scenery at the end of December, focus the lights, and then walk away for a few days over the New Year. When we come back in January we will begin lighting rehearsals.

Doing a post like this which goes into the specifics of a design for a show is new for me (I typically stick to theory). How was it for you as a reader? Would you like to see more of this?

Drop me a line in comments and let me know what you think.

The Angles of Light – Towards a Conclusion or Beginning an Advanced Exploration

Monday, July 27th, 2009

When I began my series on lighting angles I was exploring the idea of how one may find almost limitless options with regards to problem solving. As I expanded the discussion with an examination of backlight followed by sidelight and finally frontlight I did a return to basics. Now it is time to put those basics aside in order to delve into the world of conceptual thinking.

As I outlined in the first four segments of this series there are three primary angles of lighting. But the larger point to be made is not that we have a limited palette to work from. Instead quite the opposite is true. While we can essentialize light down to these fundamentals the reality is that there are limitless possibilities in terms of lighting angles and certainly combinations of angles. The very conceptual approach that one would take to think in terms of angles as outlined in those essays is its own fundamental that must be put aside.

Learning the basic angles of light is a useful exercise when first learning the medium. It is akin to those first exploring color theory creating a color wheel to examine the six basic colors and relationships contained therein. While a useful exercise and certainly information every lighting designer must have stored in their memory, it is not as if we sit around thinking, “Gee, that scene would certainly benefit from sidelight, with some assistance from a bit of backlight and a breath of frontlight.”

What we do is explore the conceptual space within which the piece occurs. This leads us to an exploration of the physical space, the environment, in which the performance happens. What we are first concerned with is the “How.” How does light move in this space? How can light naturally flow into this space? How is the light blocked from various directions? How may we create an authentic understanding of this space with light?

Our job is to bring light into a dark volume of space. Every space is unique and the manner in which light moves into and through a given environment will vary tremendously depending upon what that space is. Having the fundamentals of what lighting can be and can do is necessary to free us from that mode of thinking and simply see where lighting can go.

I have seen far too many designers force a particular vision upon a space and quite literally force the lighting to move in a way counter to the natural flow of the environment. Or worse, hear them say that such and such a space is “unlightable” because it does not conform to their preconceived notions of how light must move. Too often beginning from either of these premises will result in failure. The light in these cases does not flow with the architecture. Rather it exists on a discrete plane of conceptual understanding. While this would probably not be noticed by the majority of the audience it none the less detracts from the experience. When the lighting and the physical environment are moving in a harmonious manner the effect is quite stunning.

Architects design buildings paying very close attention to the orientation of the structure and how it relates to the passage of the sun throughout the day. Windows, awnings and so forth are all designed and oriented to maximize the functionality and aesthetic possibilities of the building. Working as a lighting designer we must reverse engineer this process and looking at the scenery, determine what manner of light would best show off the various structures.

This conceptual approach ties in to the notion of visual translation that I outlined a few weeks ago. More precisely it is a visual analog to the textual archaeology I discussed last week. While not applied to text, it is the same mode of thinking put to work to understand a physical space.

Approaching a space as something to be engaged as opposed to something that must merely be dealt with is necessary for a deep visual reading of an environment. We must take that environment on its own terms and listen to what it has to say with regards to how lighting may move through it. Knowing the many possible lighting angles available allows the designer to approach a space with limitless possibilities in terms of how to fill it. At the same time the designer must not let that knowledge prevent them from seeing possibilities built into the very structure of the space itself. Being receptive to the needs of the space is the true test of ones understanding of these fundamental concepts.

An Analysis of Lighting Angles – Sidelight

Monday, June 22nd, 2009

Last week I talked about Backlight and its many uses. Continuing my primer on basic lighting ideas I will now discuss the use of sidelighting.

For a long time sidelight was considered a specialty item or something only really used in the realm of dance. Even today I have seen numerous lighting designers who shy away from the use of sidelight in a play. This is unfortunate since sidelighting lends a wonderful depth and fullness to a design and is an invaluable tool at the lighting designer’s disposal.

When I discussed the various angles of light available to a designer I described sidelighting as something that “defines the physical form itself.” The use of sidelight allows us to see the “[b]ody as [a] sculptural object.” If backlight helps us to separate foreground from background, subject from object, then sidelighting allows us to see the thing itself, as itself.

Once defined independent of its context, the human form must now be revealed for what it is, a body in space. This is a body that moves from point A to point B. It is a body that wears clothes and those clothes move. Not only does sidelighting give us a clear idea of the human body, it also allows us to appreciate the clothing on that body as a formal object.

Dance is perhaps the medium to make the greatest use of sidelighting. Since the body of the dancer is the primary focus in dance, lighting is often positioned to show off that body to great effect. Not only is the body revealed in a pleasing manner, but it is done so in such a way that only the body is lit, or at least that the body has a strong highlight relative to everything else on stage.

To achieve this effect, lights are used that sit low to the stage floor between the head height of the dancer and their shin. These lights are typically focused to illuminate the body of the dancer while everything else remains dark. When used on their own, this can have the effect of making the dancer appear to float, as if by magic, upon the void of the stage.

A wonderful benefit of this kind of lighting comes from the fact that the performer is lit but the stage floor is not. As such, the floor may then be treated in any manner desirable by the lighting designer, through the use of color, texture or intensity. In a careful design of light on the floor a designer may create an infinite array of emotional landscapes upon which the brilliantly lit performer moves.

lowside

One trouble with this kind of lighting for many stage plays is that the look can be quite severe. While showing the body off nicely, it also gives a very high contrast look that includes many shadows. Typically a dark line appears down the front center of the body where the light is obscured by various body parts, such as the nose.

sidelight

In order to avoid this effect, many plays that employ sidelighting will use lights from overhead. This has the benefit of maintaining the sculptural quality of sidelighting while at the same time allowing the light itself to illuminate the whole human form. Using just high angle sidelighting will still give a sharp look, but not at the expense of basic visibility of the human face.

Crosslight

As the angle of the light increases it hits the stage floor harder and the sidelight begins to wash out the effect of any backlight and top light design on the floor itself. The designer must take this into account and determine ahead of time how the sidelighting will mix with the backlighting ideas. This can be used with wonderful results when designing a low light through trees. The dappled light on the floor and the performer can reinforce the feel of an afternoon sun more so than if the two were independent.

Because the same basic function can be achieved, revealing the sculptural qualities of the human form, through any combination of sidelight angles, the designer has the flexibility to decide if they want that light to impact the design of the floor and if so, to what extent. In many ways, then, sidelighting has more variations and possibilities than any other lighting angle.

An analysis of lighting angles – Backlight

Monday, June 15th, 2009

I wrote an overview a while back about the different angles of light that a designer employs. This and the next few posts comprise a kind of basic primer, for those interested in lighting who may not have a strong background in it, wherein I flesh out each of those ideas and how they might be used in a design. While the angle article was more theoretical in nature, this series will be about basics and practicalities.

Speaking about the use of backlight I said that it “defines that object as distinct from its background and contextual surroundings.” Backlighting keeps the human form distinct, not only from the background setting, but also distinct from other people and objects on stage. The slight halo effect of backlighting visually breaks up the field of vision and gives us unique entities. With that in mind, I went on to say that it reveals the “[b]ody as existential entity.” Through defining the human form, the subject, as separate and distinct from its context, we bring that form, that entity into our presence as something to be considered and evaluated.

One of the jobs of the lighting designer is to communicate to the audience what we should be looking at. Put simply we place light where it should be and take it away from where it should not be. We focus the attention of the audience on certain parts of the stage or certain performers. We expand the focus to include a large ensemble moment and then narrow that focus to highlight a solo or monologue. While there are many tools available for achieving that goal, the use of backlighting is a powerful one, as we can visually separate the crowd from the scenery, or the lead from the crowd.

Another powerful use of backlighting is the role it plays in defining the space around the performer. Be it through the use of a cyc or simply backlight from overhead, the light not hitting the performer greatly impacts the visual experience of the audience. The cyc example is obvious as it provides a backdrop in front of which action happens. Backlighting from overhead provides a powerful means of lighting the floor and thus transforming the space on which the performer is standing. This can be done through modulating the intensity and making the floor brighter or darker. It could be through the use of color, whereby the designer changes the floor from an icy blue to a deep burning red. It could be through texture where we appear to move from an open space into one shrouded by foliage.

backlight

Because the light is moving in the direction of the audience, if you have a backlight and a front light on at the same intensity the effect of the backlight on the floor will be considerably stronger as the backlight bounces off the floor and continues on towards the audience, while the front light continues moving away. This wonderfully simple act of physics provides the lighting designer with a fantastic tool to create vast and multivarious landscapes upon a relatively simple stage. Through modulating intensity, color and texture the stage floor can be transformed such that a performer appears to traverse worlds instead of a mere few feet.

The effect is similar if one is using backlighting from directly behind of from a diagonal position. The main difference here is that the halo effect created by the lighting is different. With lighting from straight back, the halo covers the entire form while the use of diagonal lighting shifts the halo to one side or the other.

backdiagonal

Another function of backlighting has to do with how we perceive the stage space as a volumetric entity. Light has the perceived effect of elongating the axis on which the light moves. For example, straight backlight(or top light) will have the effect of making the vertical space feel higher. It will give a feeling of more air between the floor and the borders. Backlighting on the diagonal will have the perceived effect of expanding the floor along all three axes. Some designers say that diagonal backlighting “opens up” the stage. In truth, all lighting does this, but diagonals work on several angles at once while straight backlighting, for example, only effects our perception of height.

The effect of backlight to expand a space can be heightened through the use of atmospheric effects. Smoke, haze and mist are all means of filing the air with particulates that will catch the light and dramatize its already powerful effect. This can be seen quite often in concert situations where backlighting is used almost architecturally to cast beams of color and texture through the air or at the audience. The Tribute in Light, using the natural haze of the city, is another good example of this.

Backlighting is an infinitely variable tool that allows the lighting designer numerous opportunities to transform the visual experience of the audience. From bringing focus or obscurity to a performer to stretching the height of the performance space, backlighting is central to creating the necessary mood and feel of the moment.


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